update readme

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MitchWeaver
2016-07-28 20:28:02 -05:00
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*Support / Contact SJGS - Paypal / Email:* **simplejavagamesystem@gmail.com**
*SJGS ver1.0*
[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=8MT6S5NE7BYGW&lc=US&item_name=Simple%20Java%20Game%20System&amount=5%2e00&currency_code=USD&bn=PP%2dDonationsBF%3aDonate%2dPayPal%2dgreen%2esvg%3aNonHosted)
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4. How should I use it?
5. Where can I get tutorials or documentation for SJGS?
6. How do I play sound in SJGS?
999. How can I contribute to SJGS?
7. How can I contribute to SJGS?
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developer would need for creating games, while remaining as simple and
easy-to-use as possible. SJGS offers customizeable levels of
configuration for almost all elements in the engine to cater to
beginners and advanced users alike. This gives SJGS a much smaller
beginners and advanced users alike, giving SJGS a much smaller
learning curve compared to more complex game engines on the market.
SJGS is also more than just a physics engine, implementing everything
from media loading and management, physics, input, game loops, window
from media loading and management, physics, input, game loops, window
systems, tile map support, world handling, multiple language support,
and much much more. So what are you waiting for? Try SJGS today!
a quad-tree data structure, and much much more.
2) *What are its components and dependencies?*
@@ -50,9 +50,10 @@ from media loading and management, physics, input, game loops, window
3.1) *I don't know what those mean, can I use it for my commercial project?*
> Yes! As this license is fully open-source, you have free-will to use SJGS in your commercial project.
> However, if your project were to be a derivative of SJGS, (and not just using it), you then must have your
> project licensed under LGPL 3.0 as well. Some sort of recognition for the engine used for your game
> would be much appreciated as well ;)
> However, if your project were to be a derivative of SJGS, (and not just using it), you would then need your
> project to be licensed under LGPL 3.0 as well.
> Some sort of recognition for the engine used for your game would be much appreciated, but not necessary! ;)
4) *How should I use it?*
@@ -71,7 +72,7 @@ from media loading and management, physics, input, game loops, window
> SJGS does not come with any sound support native, as this is provided in JMP3.
999) *How can I contribute to SJGS?*
7) *How can I contribute to SJGS?*
> [Pull requests](https://help.github.com/articles/using-pull-requests) are always welcome!