From 82eb0b4af74c971c9f4dc6774e6c4aaf65aed45b Mon Sep 17 00:00:00 2001 From: MitchWeaver Date: Thu, 28 Jul 2016 20:28:02 -0500 Subject: [PATCH] update readme --- README.md | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 13c7796..8535f7f 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ *Support / Contact SJGS - Paypal / Email:* **simplejavagamesystem@gmail.com** -*SJGS ver1.0* +[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=8MT6S5NE7BYGW&lc=US&item_name=Simple%20Java%20Game%20System&amount=5%2e00¤cy_code=USD&bn=PP%2dDonationsBF%3aDonate%2dPayPal%2dgreen%2esvg%3aNonHosted) -------------------------------------------------------------------------------------- @@ -16,7 +16,7 @@ Contents: 4. How should I use it? 5. Where can I get tutorials or documentation for SJGS? 6. How do I play sound in SJGS? - 999. How can I contribute to SJGS? + 7. How can I contribute to SJGS? -------------------------------------------------------------------------------------- @@ -26,12 +26,12 @@ Contents: developer would need for creating games, while remaining as simple and easy-to-use as possible. SJGS offers customizeable levels of configuration for almost all elements in the engine to cater to - beginners and advanced users alike. This gives SJGS a much smaller + beginners and advanced users alike, giving SJGS a much smaller learning curve compared to more complex game engines on the market. SJGS is also more than just a physics engine, implementing everything -from media loading and management, physics, input, game loops, window + from media loading and management, physics, input, game loops, window systems, tile map support, world handling, multiple language support, - and much much more. So what are you waiting for? Try SJGS today! + a quad-tree data structure, and much much more. 2) *What are its components and dependencies?* @@ -50,9 +50,10 @@ from media loading and management, physics, input, game loops, window 3.1) *I don't know what those mean, can I use it for my commercial project?* > Yes! As this license is fully open-source, you have free-will to use SJGS in your commercial project. -> However, if your project were to be a derivative of SJGS, (and not just using it), you then must have your -> project licensed under LGPL 3.0 as well. Some sort of recognition for the engine used for your game -> would be much appreciated as well ;) +> However, if your project were to be a derivative of SJGS, (and not just using it), you would then need your +> project to be licensed under LGPL 3.0 as well. + +> Some sort of recognition for the engine used for your game would be much appreciated, but not necessary! ;) 4) *How should I use it?* @@ -71,7 +72,7 @@ from media loading and management, physics, input, game loops, window > SJGS does not come with any sound support native, as this is provided in JMP3. -999) *How can I contribute to SJGS?* +7) *How can I contribute to SJGS?* > [Pull requests](https://help.github.com/articles/using-pull-requests) are always welcome!