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README.md
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README.md
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*Support / Contact SJGS - Paypal / Email:* **simplejavagamesystem@gmail.com**
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*Support / Contact SJGS - Paypal / Email:* **simplejavagamesystem@gmail.com**
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*SJGS ver1.0*
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[](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=8MT6S5NE7BYGW&lc=US&item_name=Simple%20Java%20Game%20System&amount=5%2e00¤cy_code=USD&bn=PP%2dDonationsBF%3aDonate%2dPayPal%2dgreen%2esvg%3aNonHosted)
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@@ -16,7 +16,7 @@ Contents:
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4. How should I use it?
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4. How should I use it?
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5. Where can I get tutorials or documentation for SJGS?
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5. Where can I get tutorials or documentation for SJGS?
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6. How do I play sound in SJGS?
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6. How do I play sound in SJGS?
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999. How can I contribute to SJGS?
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7. How can I contribute to SJGS?
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developer would need for creating games, while remaining as simple and
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developer would need for creating games, while remaining as simple and
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easy-to-use as possible. SJGS offers customizeable levels of
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easy-to-use as possible. SJGS offers customizeable levels of
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configuration for almost all elements in the engine to cater to
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configuration for almost all elements in the engine to cater to
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beginners and advanced users alike. This gives SJGS a much smaller
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beginners and advanced users alike, giving SJGS a much smaller
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learning curve compared to more complex game engines on the market.
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learning curve compared to more complex game engines on the market.
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SJGS is also more than just a physics engine, implementing everything
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SJGS is also more than just a physics engine, implementing everything
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from media loading and management, physics, input, game loops, window
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from media loading and management, physics, input, game loops, window
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systems, tile map support, world handling, multiple language support,
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systems, tile map support, world handling, multiple language support,
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and much much more. So what are you waiting for? Try SJGS today!
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a quad-tree data structure, and much much more.
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2) *What are its components and dependencies?*
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2) *What are its components and dependencies?*
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3.1) *I don't know what those mean, can I use it for my commercial project?*
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3.1) *I don't know what those mean, can I use it for my commercial project?*
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> Yes! As this license is fully open-source, you have free-will to use SJGS in your commercial project.
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> Yes! As this license is fully open-source, you have free-will to use SJGS in your commercial project.
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> However, if your project were to be a derivative of SJGS, (and not just using it), you then must have your
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> However, if your project were to be a derivative of SJGS, (and not just using it), you would then need your
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> project licensed under LGPL 3.0 as well. Some sort of recognition for the engine used for your game
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> project to be licensed under LGPL 3.0 as well.
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> would be much appreciated as well ;)
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> Some sort of recognition for the engine used for your game would be much appreciated, but not necessary! ;)
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4) *How should I use it?*
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4) *How should I use it?*
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> SJGS does not come with any sound support native, as this is provided in JMP3.
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> SJGS does not come with any sound support native, as this is provided in JMP3.
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999) *How can I contribute to SJGS?*
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7) *How can I contribute to SJGS?*
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> [Pull requests](https://help.github.com/articles/using-pull-requests) are always welcome!
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> [Pull requests](https://help.github.com/articles/using-pull-requests) are always welcome!
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