201 lines
6.1 KiB
Bash
201 lines
6.1 KiB
Bash
#!/bin/sh -x
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#
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# 01. "should check code directly not $?"
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# shellcheck disable=2181
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#
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# 02. "can't follow . import"
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# shellcheck disable=1090,1091
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#
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# 03. "possible misspelling"
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# shellcheck disable=2153
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#
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# 04. "use find .. over ls"
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# shellcheck disable=2011
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# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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# ===================================================
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# 01. Attempt to load global DayZ values
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# ===================================================
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echo "Starting, attempting to load globals.sh"
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GLOBALS_FILE="$PWD/lib/globals.sh"
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if [ -e "$GLOBALS_FILE" ] ; then
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chmod +x "$GLOBALS_FILE"
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. "$GLOBALS_FILE"
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else
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die "Could not load: $GLOBALS_FILE"
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fi
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# ===================================================
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# 02. Local script variables
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# ===================================================
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#
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#
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# Local server file hierarchy:
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#
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# c:/DAYZ
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# ^--/servers
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# ^--/cache
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#
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export ORIGINAL_DIR="$PWD"
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export LOCAL_DAYZ_FILES="/mnt/c/DAYZ"
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export CACHE="$LOCAL_DAYZ_FILES/cache"
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export STOCK_SERVER_CACHE="$CACHE/stock_server"
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export MOD_CACHE="$CACHE/mods"
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export SERVERS="$LOCAL_DAYZ_FILES/servers"
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# (4 hours, in seconds)
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export RESTART_INTERVAL=$((60 * 60 * 4 + 3))
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# ===================================================
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# 03. init and checks
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# ===================================================
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check() {
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if [ ! -d "$LOCAL_DAYZ_FILES" ] ; then
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die "dir: $LOCAL_DAYZ_FILES does not exist"
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fi
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if [ ! -d "$SERVER_HOME" ] ; then
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die "dir: $SERVER_HOME does not exist"
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fi
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msg "Health checks completed successfully."
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}
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init_server() {
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mkdir -p "$SERVER_HOME" "$CACHE" "$MOD_CACHE" "$STOCK_SERVER_CACHE"
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:>"$SERVER_HOME/.modstring"
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check || die "Failed check()"
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msg "Completed intialization. Using server restart time of $RESTART_INTERVAL seconds."
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}
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# ===================================================
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# 04. Load stock files
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# ===================================================
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# load_stock_map_data() {
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# mkdir -p "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME"
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# do_sync --exclude='*storage_1*' \
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# "$DAYZ_FILES/stock/maps/$MAP_FOLDER_NAME"/ \
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# "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME" || \
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# die "Failed to copy stock map data"
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# }
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refresh_local_cache() {
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msg "Refreshing local stock server cache"
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if ! islocked_remote_server ; then
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load_stock_map_data
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do_sync "$REMOTE_STOCK_SERVER"/ "$STOCK_SERVER_CACHE"
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unlock_remote_server
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else
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msg "Remote server is locked, sleeping..."
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while islocked_remote_server ; do
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sleep 15
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echo 'Sleeping...'
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done
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lock_remote_server
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do_sync "$REMOTE_STOCK_SERVER"/ "$STOCK_SERVER_CACHE"
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unlock_remote_server
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fi
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msg "Stock server data copied into local server cache!"
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# -------------------------------------
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msg "Refreshing local mods cache"
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if ! islocked_remote_server ; then
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lock_remote_server
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do_sync "$REMOTE_MODS"/ "$MOD_CACHE"
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unlock_remote_server
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else
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msg "Remote server is locked, sleeping..."
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while islocked_remote_server ; do
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sleep 15
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echo 'Sleeping...'
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done
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lock_remote_server
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do_sync "$REMOTE_MODS"/ "$MOD_CACHE"
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unlock_remote_server
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fi
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msg "Mods data copied into local mod cache!"
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}
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setup_environment() {
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msg "Copying stock server data from local cache into $SERVER_HOME"
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# list of all stock server folders
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for folder in addons battleye bliss docs dta keys ; do
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do_sync "$STOCK_SERVER_CACHE/$folder"/ "$SERVER_HOME/$folder" || die "Failed to copy stock: $folder"
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done
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# list of all stock server files
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for file in ban.txt dayz.gproj dayzsetting.xml whitelist.txt \
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DayZServer_x64.exe steam_api64.dll steamclient64.dll \
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tier0_s64.dll vstdlib_s64.dll ; do
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cp -fv "$STOCK_SERVER_CACHE/$file" "$SERVER_HOME/$file" || die "Failed to copy stock: $file"
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done
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msg "Copying mod files from local cache into $SERVER_HOME"
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do_sync "$MOD_CACHE/$MAP_FOLDER_NAME"/ "$SERVER_HOME/mods" || die "Failed to copy mods to $SERVER_HOME"
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# ~~~~~~~~~~~~~~~~~~~~~~~~~~ TODO: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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# msg "Copying DZSA executable"
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# cp -f "$DAYZ_FILES/software/DZSALModServer.exe" "$SERVER_HOME/"
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# ~~~~~~~~~~~~~~~~~~~~~~~~~~ TODO: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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}
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# ===================================================
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# 05. Start function
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# ===================================================
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start_server() {
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check || die "Failed check()"
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# wait until dayz-modserver lockfile is released on the NAS
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if islocked_remote_server ; then
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msg "Remote file server is currently locked"
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msg "Sleeping until is no longer locked..."
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while islocked_remote_server ; do
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echo "Sleeping..."
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sleep 10
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done
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msg "Server unlocked! Continuing..."
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fi
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cd "$SERVER_HOME" || die "Could not cd to '$SERVER_HOME'"
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msg "Setting up environment"
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setup_environment || die "Could not set up environment."
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}
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# ===================================================
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# 06. Main loop
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# ===================================================
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main() {
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cd "$ORIGINAL_DIR" || die "Can no longer cd to $ORIGINAL_DIR"
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if [ -e ./SERVER.ENV ] ; then
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. ./SERVER.ENV
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else
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die "Could not source ./SERVER.ENV"
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fi
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# this must be here and not up top as we must load it from the SERVER.ENV
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export SERVER_HOME="$SERVERS/$SERVER_NAME"
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# create directories in $SERVER_HOME
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# blank the modstring
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init_server
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if [ -e ./serverDZ.cfg ] ; then
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cp -f ./serverDZ.cfg "$SERVER_HOME"/ || die "Failed to copy ./serverDZ into $SERVER_HOME"
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else
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die "Could not find ./serverDZ.cfg"
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fi
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# sync remote server stock and mod files into local cache
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refresh_local_cache || die "Failed to refresh local cache."
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# load stock server, map, mod files into $SERVER_HOME
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setup_environment || die "Failed to setup environment."
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start_server "$@"
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}
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main "$@" || exit 1
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