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| Author | SHA1 | Date | |
|---|---|---|---|
| d64f62977b | |||
| 1205108c34 | |||
| fcc86b3760 | |||
| 0ebab689b7 | |||
| 95e5ff889b | |||
| 65e4aa16a0 | |||
| dfe20d9fed | |||
| a9a87303c2 | |||
| 7dec690284 | |||
| b25a761c6a | |||
| 29cd2e3ec0 | |||
| 0fe8c31b72 | |||
| bb3ac16365 | |||
| 4d3b0104f4 |
@@ -33,18 +33,16 @@ export TAKISTAN_MOD_ID=2563233742
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################### GLOBAL VARS ##############################
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################### GLOBAL ALIASES ###########################
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# note: OLD? MAYBE NEEDED?
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###########alias do_sync='rsync -rvltDhu --delete --partial --progress'
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unalias rsync 2>/dev/null ||:
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alias do_sync='rsync -avhu --progress --delete --partial --links'
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################### GLOBAL ALIASES ###########################
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################### GLOBAL FUNCTIONS #########################
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msg() {
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printf '\n[*] %s\n\n' "$*"
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printf '>>>>>[MESSAGE]: %s\n' "$*"
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}
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errmsg() {
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>&2 printf '\n[Error]: %s\n\n' "$*"
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>&2 printf '>>>>>>[ERROR]: %s\n' "$*"
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}
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die() {
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errmsg "$*"
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@@ -52,7 +50,7 @@ die() {
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}
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debug() {
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if [ "$DEBUG" ] ; then
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>&2 printf '>>>>>>>>>DEBUG: %s\n' "$*"
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>&2 printf '>>>>>>DEBUG: %s\n' "$*"
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fi
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}
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isempty() {
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@@ -87,7 +85,9 @@ isempty() {
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}
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mount_dayz_network_drive() {
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if ! is_network_drive_mounted ; then
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sudo mkdir -p /mnt/dayz
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if [ ! -d /mnt/dayz ] ; then
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sudo mkdir -p /mnt/dayz
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fi
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if [ -e /proc/version ] ; then
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read -r ver < /proc/version
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case $ver in
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@@ -10,3 +10,5 @@ msg() {
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-H "Content-Type:application/json" \
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--data "{\"content\": $message}"
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}
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msg "$@"
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@@ -18,7 +18,24 @@
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# ===================================================
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echo "Starting, attempting to load globals.sh"
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GLOBALS_FILE="$PWD/lib/globals.sh"
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# if we are called externally by one of the servers,
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# the command will be "~/dayz-servers/modserver_update.sh"
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# we need to change from $PWD to accomodate for that
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export WORKING_DIR=$PWD
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if [ ! -d "$WORKING_DIR"/lib ] ; then
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export WORKING_DIR="$HOME/dayz-servers"
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if [ ! -d "$WORKING_DIR"/lib ] ; then
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>&2 echo "Could not find lib. Exiting"
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exit 1
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fi
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fi
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# grab fresh copy of all helper scripts / libraries
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if [ -d "$WORKING_DIR/lib" ] ; then
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cp -f "$WORKING_DIR/lib"/* .
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fi
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GLOBALS_FILE="$WORKING_DIR/globals.sh"
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if [ -e "$GLOBALS_FILE" ] ; then
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chmod +x "$GLOBALS_FILE"
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. "$GLOBALS_FILE"
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@@ -31,7 +48,7 @@ fi
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# 02. Local script variables
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# ===================================================
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export STEAMCMD_USER=steam
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export MODLISTS="$PWD/modlists"
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export MODLISTS="$WORKING_DIR/modlists"
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export LOCAL_STOCK="$HOME/stock"
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export LOCAL_STOCK_GAME="$LOCAL_STOCK/DayZ"
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@@ -75,14 +92,14 @@ check() {
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die "Remote server already locked?"
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fi
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msg "Health checks passed successfully."
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msg "(MODSERVER): Health checks passed successfully."
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}
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# ===================================================
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# 05. Begin functions
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# ===================================================
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update_server() {
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msg "============== UPDATING DAYZ SERVER ================="
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msg "(MODSERVER): STARTING UPDATING DAYZ SERVER"
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steamcmd -tcp \
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+force_install_dir "$LOCAL_STOCK_SERVER" \
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+@sSteamCmdForcePlatformType windows \
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@@ -93,11 +110,11 @@ update_server() {
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is_network_drive_mounted &&
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do_sync "$LOCAL_STOCK_SERVER"/ "$REMOTE_STOCK_SERVER"
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msg "============ DONE UPDATING SERVER ====================="
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msg "(MODSERVER): FINISHED UPDATING DAYZ SERVER"
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}
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update_game() {
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msg "========== UPDATING DAYZ GAME ================"
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msg "(MODSERVER): STARTING UPDATING DAYZ GAME"
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steamcmd -tcp \
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+force_install_dir "$LOCAL_STOCK_GAME" \
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+@sSteamCmdForcePlatformType windows \
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@@ -108,12 +125,12 @@ update_game() {
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is_network_drive_mounted &&
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do_sync "$LOCAL_STOCK_GAME"/ "$REMOTE_STOCK_GAME"
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msg "============= DONE UPDATING GAME ==================="
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msg "(MODSERVER): FINISHED UPDATING DAYZ GAME"
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}
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# args: $1 = server_modlist.txt to update
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update_mods_for_server() {
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msg "======= UPDATING MODS FOR MAP: $1 ========"
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msg "(MODSERVER): UPDATING MODS FOR MAP: $1"
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mods_file="$MODLISTS/$1"
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map_name=${1%.txt}
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@@ -165,12 +182,11 @@ update_mods_for_server() {
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die "Problem downloading mods for $map_name"
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fi
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msg "------------ RENAMING MODS -------------"
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mods_to_copy="$LOCAL_MODS/mods_to_copy"
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rm -rf "$mods_to_copy" 2>/dev/null ||:
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mkdir -p "$mods_to_copy"
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msg "(MODSERVER): RENAMING MODS"
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# blank map's mods.txt
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:> "$remote_map_mod_dir/mods.txt"
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:> "$mods_to_copy/mods.txt"
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while read -r mod ; do
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# skip comments, blank lines
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case "$mod" in
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@@ -182,29 +198,27 @@ update_mods_for_server() {
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if [ ! -d "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" ] ; then
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die "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id does not exist"
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fi
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cp -raf "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" "$mods_to_copy/@${mod_name}"
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printf '@%s\n' "$mod_name" >> "$mods_to_copy/mods.txt"
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do_sync "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id"/ "$remote_map_mod_dir/@${mod_name}"
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printf '@%s\n' "$mod_name" >> "$remote_map_mod_dir/mods.txt"
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msg "(MODSERVER): Finished syncing: $mod_name"
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esac
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done < "$mods_file"
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msg "----------- SYNCING MODS -------------"
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do_sync "$mods_to_copy"/ "$remote_map_mod_dir"
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rm -f "$tempfile" 2>/dev/null ||:
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unset tempfile mod map_name mods_file mods_to_copy mod_name mod_id remote_map_mod_dir
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unset tempfile mod map_name mods_file mod_name mod_id remote_map_mod_dir
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msg "======= DONE UPDATING MODS FOR: $1 ========"
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msg "(MODSERVER): FINISHED UPDATING MODS FOR MAP: $1"
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}
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update_stock_maps() {
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msg "----------- UPDATING MAPS -------------"
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msg "(MODSERVER): UPDATING MAPS"
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msg "Copying Stock Chernarus"
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msg "(MODSERVER): Copying Stock Chernarus"
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do_sync \
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"$LOCAL_STOCK_SERVER/mpmissions/$CHERNARUS_MAP_NAME"/ \
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"$REMOTE_MAPS/$CHERNARUS_MAP_NAME"
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msg "Updating Namalsk Survival"
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msg "(MODSERVER): Updating Namalsk Survival"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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@@ -226,7 +240,7 @@ update_stock_maps() {
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die "failed to copy Namalsk map files"
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fi
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msg "Updating Namalsk Island"
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msg "(MODSERVER): Updating Namalsk Island"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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@@ -244,7 +258,7 @@ update_stock_maps() {
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####################TODO: # msg "Updating Optimized Namalsk Server PBOs"
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msg "Updating TakistanPlus"
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msg "(MODSERVER): Updating TakistanPlus"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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@@ -278,7 +292,7 @@ main() {
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for server in $(ls "$MODLISTS" | xargs) ; do
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if [ ! -f "$MODLISTS/$server" ] ; then
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msg "Could not find modlist for: $MODLISTS/$server"
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msg "(MODSERVER): Could not find modlist for: $MODLISTS/$server"
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continue
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fi
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update_mods_for_server "$server"
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@@ -1,4 +1,6 @@
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#!/bin/sh
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chmod -x globals.sh
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chmod -x globals.sh 2>/dev/null ||:
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chmod -x lib/globals.sh 2>/dev/null ||:
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git stash
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git pull
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@@ -45,14 +45,6 @@ export STOCK_SERVER_CACHE="$CACHE/stock_server"
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export MOD_CACHE="$CACHE/mods"
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export SERVERS="$LOCAL_DAYZ_FILES/servers"
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# (4 hours, in seconds)
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################################# export RESTART_INTERVAL=$((60 * 60 * 4))
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# (10 minutes)
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# export RESTART_INTERVAL=$((10 * 60))
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export RESTART_INTERVAL=$((1 * 60))
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# ===================================================
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# 03. Mount network drive
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# ===================================================
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@@ -222,7 +214,8 @@ EOF
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cmd.exe /C temp.bat
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rm -f temp.bat modstring 2>/dev/null ||:
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msg '%s - Server started.\n' "$(date)"
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msg "Server started: $(date)"
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msg "RESTART_INTERVAL: $RESTART_INTERVAL"
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count=0
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while [ "$count" -lt "$RESTART_INTERVAL" ] ; do
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@@ -242,35 +235,49 @@ EOF
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# ===================================================
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# 07. Main loop
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# ===================================================
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main() {
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cd "$ORIGINAL_DIR" || die "Can no longer cd to $ORIGINAL_DIR"
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NUMBER_OF_STARTS=0
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if [ -e ./SERVER.ENV ] ; then
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. ./SERVER.ENV
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else
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die "Could not source ./SERVER.ENV"
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fi
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while true ; do
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NUMBER_OF_STARTS=$((NUMBER_OF_STARTS + 1))
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msg "Server is preparing to start..."
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msg "NUMBER OF STARTS: $NUMBER_OF_STARTS"
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# this must be here and not up top as we must load it from the SERVER.ENV
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export SERVER_HOME="$SERVERS/$SERVER_NAME"
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cd "$ORIGINAL_DIR" || die "Can no longer cd to $ORIGINAL_DIR"
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# create directories in $SERVER_HOME, blank the modstring
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init_server
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if [ -e ./SERVER.ENV ] ; then
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. ./SERVER.ENV
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else
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die "Could not source ./SERVER.ENV"
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fi
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if [ -e ./serverDZ.cfg ] ; then
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cp -f ./serverDZ.cfg "$SERVER_HOME"/ || die "Failed to copy ./serverDZ into $SERVER_HOME"
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else
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die "Could not find ./serverDZ.cfg"
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fi
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# this must be here and not up top as we must load it from the SERVER.ENV
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export SERVER_HOME="$SERVERS/$SERVER_NAME"
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# sync remote server stock and mod files into local cache
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refresh_local_cache || die "Failed to refresh local cache."
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# create directories in $SERVER_HOME, blank the modstring
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init_server
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# load stock server, map, mod files into $SERVER_HOME
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setup_environment || die "Failed to setup environment."
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if [ -e ./serverDZ.cfg ] ; then
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cp -f ./serverDZ.cfg "$SERVER_HOME"/ || die "Failed to copy ./serverDZ into $SERVER_HOME"
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else
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die "Could not find ./serverDZ.cfg"
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fi
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# START THE SERVER - RUN ServerDZ.EXE
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start_server "$@"
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# trigger update for remote server game/map/mod files
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# for this, the current machine needs to have ssh-copy-id done
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# or else will ask for password
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ssh steam@dayz-modserver 'sh /home/steam/dayz-servers/modserver_update.sh'
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# sync remote server stock and mod files into local cache
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refresh_local_cache || die "Failed to refresh local cache."
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# load stock server, map, mod files into $SERVER_HOME
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setup_environment || die "Failed to setup environment."
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# START THE SERVER - RUN ServerDZ.EXE
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start_server "$@"
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done
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}
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main "$@" || exit 1
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@@ -8,3 +8,9 @@ export SERVER_PORT=2302
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# number of threads to allocate
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export SERVER_CPU=10
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# (4 hours, in seconds)
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################################# export RESTART_INTERVAL=$((60 * 60 * 4))
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# (5 minutes)
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export RESTART_INTERVAL=$((5 * 60))
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Reference in New Issue
Block a user