add 1.0 files

This commit is contained in:
2022-12-05 13:06:43 -06:00
parent 33405b22f8
commit c099bcce3c
2 changed files with 120 additions and 0 deletions

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version-1.0/serverDZ.cfg Normal file
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hostname = "ZyaD Chernaurus (Traditional, True DayZ) | discord.gg/mD5KGCrn2f"; // Server name
password = ""; // Password to connect to the server
passwordAdmin = ""; // Password to become a server admin
enableWhitelist = 0; // Enable/disable whitelist (value 0-1)
maxPlayers = 100; // Maximum amount of players
steamqueryport = 2305;
verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
disableVoN = 0; // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30)
disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=1; // Toggles the cross-hair (value 0-1)
disablePersonalLight = 1; // Disables personal light for all clients connected to server
lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup
serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=1.5; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=1; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
loginQueueConcurrentPlayers=10; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=100; // The maximum number of players that can wait in login queue
instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
// Vanilla mission: dayzOffline.chernarusplus
// DLC mission: dayzOffline.enoch
};
};

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version-1.0/start.bat Normal file
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@echo off
:start
set NAS=//truenas.home.weaver/dayz
::################Server name
set serverName="ZyaD Chernaurus (Traditional, True DayZ) | discord.gg/mD5KGCrn2f"
set modFolderName="chernaurus"
set serverPort=2302
set serverCPU=8
set mods_generic="mods/@dabsframework;mods/@cf;mods/@vppadmintools;mods/@earplugs;mods/@notes;mods/@noweaponraise;mods/@healthregen;mods/@enoughstamina;mods/@tentbackpacks;mods/@causeofdeath;mods/@bearbuff;mods/@durablesuppressors;mods/@customanimations;mods/@wornrepair;mods/@firefuel;mods/@gunmovesounds;mods/@badfood"
set mods_sUDE="mods/@sframework;mods/@svisual"
set mods_generic_after_sUDE="mods/@nodof"
set mods_cherno="mods/@spurglesbagz;mods/@fliptransport;mods/@novehicledamage;mods/@docscarfixes;mods/@ladslightingoverhaul;mods/@uncuepascivilianclothing"
::#####################Server files location
set serverLocation="c:\dayzserver\DZSALModServer"
cd "%serverLocation%"
set serverConfig=serverDZ.cfg
title %serverName% batch
:: ################ COPY STOCK DAYZ SERVER DATA #########################
echo Copying stock server data
rsync -arvhu --progress --delete --partial %NAS%/DayZServer/addons/ addons
rsync -arvhu --progress --delete --partial %NAS%/DayZServer/keys/ keys
rsync -arvhu --progress --delete --partial %NAS%/DayZServer/battleye/ battleye
rsync -arvhu --progress --delete --partial %NAS%/DayZServer/bliss/ bliss
rsync -arvhu --progress --delete --partial %NAS%/DayZServer/docs/ docs
rsync -arvhu --progress --delete --partial %NAS%/DayZServer/dta/ dta
rsync -arvhu --progress --delete --partial %NAS%/DayZServer/mpmissions/ mpmissions
:: ################ COPY SERVER MOD FILES #########################
echo Copying Mod List
rsync -arvhu --progress --delete --partial "%NAS%/mods/%modFolderName%"/mods.txt mods.txt
echo COPYING MODS
rsync -arvhu --progress --delete --partial "%NAS%/mods/%modFolderName%"/ mods"
echo COPYING MOD ADDONS
FOR /d %%y IN (mods\*) DO robocopy %%y/addons addons /E /XC /XN /XO /njh /njs /ndl /nc /ns /nfl
echo COPYING MOD KEYS
FOR /d %%y IN (mods\*) DO robocopy %%y/keys keys /E /XC /XN /XO /njh /njs /ndl /nc /ns /nfl
FOR /d %%y IN (mods\*) DO robocopy %%y/key keys /E /XC /XN /XO /njh /njs /ndl /nc /ns /nfl
:: ################ COPY SERVER CONFIG FILES #########################
echo Copying Config Files
rsync -acrvhu --progress --delete --partial %NAS%/server_configs/all/messages.xml mpmissions/dayzOffline.chernarusplus/db/messages.xml
rsync -acrvhu --progress --delete --partial %NAS%/server_configs/chernaurus/globals.xml mpmissions/dayzOffline.chernarusplus/db/globals.xml
rsync -acrvhu --progress --delete --partial %NAS%/server_configs/chernaurus/economy.xml mpmissions/dayzOffline.chernarusplus/db/economy.xml
rsync -acrvhu --progress --delete --partial %NAS%/server_configs/chernaurus/types.xml mpmissions/dayzOffline.chernarusplus/db/types.xml
rsync -acrvhu --progress --delete --partial %NAS%/server_configs/chernaurus/cfggameplay.json mpmissions/dayzOffline.chernarusplus/cfggameplay.json
rsync -acrvhu --progress --delete --partial %NAS%/server_configs/Profilesfolder/sUDE/ Profilesfolder/sUDE
:: ################ COPY SERVER STORAGE #########################
echo Copying Server Storage
rsync -acrvhu --progress --delete --partial %NAS%/STORAGE/cherno/ mpmissions/dayzOffline.chernarusplus/storage_1
::###########Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=)
echo (%time%) %serverName% started.
start "DayZ Server" /min "DZSALModServer.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=%mods_generic%;%mods_sUDE%;%mods_generic_after_sUDE%;%mods_cherno%" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck
::###############Time in seconds before kill server process (14400 = 4 hours)
timeout 14403
taskkill /im DayZServer_x64.exe /F
::##### Save Storage
echo Sleeping 10 and storing storage
timeout 10
rsync -acrvhu --progress --delete --partial mpmissions/dayzOffline.chernarusplus/storage_1/ %NAS%/STORAGE/cherno
::##################Loop
echo Storage saved we are now restarting
timeout 10
goto start