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README.md
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README.md
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3. What are its licenses?
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3. What are its licenses?
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4. How should I use it?
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4. How should I use it?
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5. Where can I get tutorials or documentation for SJGS?
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5. Where can I get tutorials or documentation for SJGS?
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6. How can I contribute to SJGS?
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6. How do I play sound in SJGS?
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AAA. How can I contribute to SJGS?
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@@ -43,8 +44,6 @@ from media loading and management, physics, input, game loops, window
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> **SJGS** is licensed under [**LGPL 3.0**](https://opensource.org/licenses/LGPL-3.0)
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> **SJGS** is licensed under [**LGPL 3.0**](https://opensource.org/licenses/LGPL-3.0)
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> **JLayer** is licensed under [**LGPL 3.0**](https://opensource.org/licenses/LGPL-3.0)
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> **Jython** is licensed under its [**own license**](http://www.jython.org/license.html)
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> **Jython** is licensed under its [**own license**](http://www.jython.org/license.html)
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3.1) *I don't know what those mean, can I use it for my commercial project?*
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3.1) *I don't know what those mean, can I use it for my commercial project?*
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> TBA --- video tutorials are pending
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> TBA --- video tutorials are pending
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6) *How can I contribute to SJGS?*
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6) *How can I play sound in SJGS?*
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> Please include [**JMP3**](https://github.com/MitchWeaver/jmp3) inside your project for this functionality, (made by the same developer).
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> SJGS does not come with any sound support native, as all this functionality is provided
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> by JMP3.
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AAA) *How can I contribute to SJGS?*
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> [Pull requests](https://help.github.com/articles/using-pull-requests) are always welcome!
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> [Pull requests](https://help.github.com/articles/using-pull-requests) are always welcome!
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