diff --git a/bin/sjgs/__example_games/__InventoryExample$ExampleInventory.class b/bin/sjgs/__example_games/__InventoryExample$ExampleInventory.class deleted file mode 100755 index 311e277..0000000 Binary files a/bin/sjgs/__example_games/__InventoryExample$ExampleInventory.class and /dev/null differ diff --git a/bin/sjgs/__example_games/__InventoryExample$ExampleInventorySlot.class b/bin/sjgs/__example_games/__InventoryExample$ExampleInventorySlot.class deleted file mode 100755 index 9035668..0000000 Binary files a/bin/sjgs/__example_games/__InventoryExample$ExampleInventorySlot.class and /dev/null differ diff --git a/bin/sjgs/__example_games/__InventoryExample$MouseInput.class b/bin/sjgs/__example_games/__InventoryExample$MouseInput.class deleted file mode 100755 index 986af7f..0000000 Binary files a/bin/sjgs/__example_games/__InventoryExample$MouseInput.class and /dev/null differ diff --git a/bin/sjgs/__example_games/__InventoryExample$items.class 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diff --git a/bin/sjgs/base_objects/SoftObject.class b/bin/sjgs/base_objects/SoftObject.class deleted file mode 100755 index 99d2d1b..0000000 Binary files a/bin/sjgs/base_objects/SoftObject.class and /dev/null differ diff --git a/bin/sjgs/base_objects/mob_ai/mob_travel_around_rectangle.py b/bin/sjgs/base_objects/mob_ai/mob_travel_around_rectangle.py deleted file mode 100755 index 103f2d3..0000000 --- a/bin/sjgs/base_objects/mob_ai/mob_travel_around_rectangle.py +++ /dev/null @@ -1,43 +0,0 @@ -# mob will travel around a given rectangle -- think like in early stages of metroid -# territory === given rectangle -def mob_travel_around_rectangle_ai(mob, territory, speed, clockWise): - fullBounds = mob.getFullBounds() - rightBounds = mob.getRightBounds() - leftBounds = mob.getLeftBounds() - topBounds = mob.getTopBounds() - bottomBounds = mob.getBottomBounds() - - top = territory.getTop() - right = territory.getRight() - left = territory.getLeft() - bottom = territory.getBottom() - - if clockWise: - if fullBounds.intersects(right) and not fullBounds.intersects(bottom): - mob.setVelocity(0, speed) - mob.setX(territory.pos.x + territory.getWidth()) - mob.setY(restrict(mob.getY(), territory.getY() - 2)) - elif fullBounds.intersects(top): - mob.setVelocity(speed, 0) - mob.setY(territory.pos.y - mob.getHeight()) - mob.setX(restrict(mob.getX(), territory.getX() - 1)) - elif fullBounds.intersects(left) and not fullBounds.intersects(top) and not topBounds.intersects(bottom): - mob.setVelocity(0, -speed) - mob.setX(territory.pos.x - mob.getHeight()) - elif fullBounds.intersects(bottom): - mob.setVelocity(-speed, 0) - mob.setY(territory.pos.y + 2 + mob.getHeight()) - else: - if fullBounds.intersects(right) and not fullBounds.intersects(top): - mob.setVelocity(0, -speed) - mob.setX(territory.pos.x + territory.getWidth()) - mob.setY(restrict(mob.getY(), territory.getY() - 2)) - elif fullBounds.intersects(top) and not fullBounds.intersects(left): - mob.setVelocity(-speed, 0) - mob.setY(territory.pos.y - mob.getHeight()) - elif fullBounds.intersects(bottom) and not fullBounds.intersects(right): - mob.setVelocity(speed, 0) - mob.setY(territory.pos.y + mob.getHeight() + 2) - elif fullBounds.intersects(left): - mob.setVelocity(0, speed) - mob.setX(territory.pos.x - mob.getHeight()) \ No newline at end of file diff --git a/bin/sjgs/core/Camera.class b/bin/sjgs/core/Camera.class deleted file mode 100755 index ded9940..0000000 Binary files a/bin/sjgs/core/Camera.class and /dev/null differ diff --git a/bin/sjgs/core/DeveloperConsole.class b/bin/sjgs/core/DeveloperConsole.class deleted file mode 100755 index dd66048..0000000 Binary files a/bin/sjgs/core/DeveloperConsole.class and /dev/null differ diff --git a/bin/sjgs/core/Engine.class b/bin/sjgs/core/Engine.class deleted file mode 100755 index 08255dd..0000000 Binary files a/bin/sjgs/core/Engine.class and /dev/null differ diff --git a/bin/sjgs/core/Handler.class b/bin/sjgs/core/Handler.class deleted file mode 100755 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b/bin/sjgs/core/jython/Jython.class deleted file mode 100755 index 9ace33d..0000000 Binary files a/bin/sjgs/core/jython/Jython.class and /dev/null differ diff --git a/bin/sjgs/core/jython/engine_imports.py b/bin/sjgs/core/jython/engine_imports.py deleted file mode 100755 index 47d54cd..0000000 --- a/bin/sjgs/core/jython/engine_imports.py +++ /dev/null @@ -1,46 +0,0 @@ -### Java standard library imports -from java.lang.Math import * -from java.lang import Integer, Float, Double - -### engine imports -from sjgs.core import Engine as Engine -from sjgs.core import Camera as Camera -from sjgs.core import Handler as Handler - -import sjgs.core.input.Mouse as Mouse - -import sjgs.enums.Facing as Facing -import sjgs.enums.TickRate as TickRate -import sjgs.enums.Type as Type - -from sjgs.graphics.Colors import * -from sjgs.graphics import Colors - -from sjgs.base_objects import * - -import sjgs.sound.SoundPlayer as SoundPlayer - -import sjgs.physics.Physics as Physics -import sjgs.physics.structs.BoundingBox as BoundingBox -import sjgs.physics.structs.CollisionResponse as CollisionResponse - -from sjgs.utils.Utils import * -import sjgs.utils.Utils - -import sjgs.utils.tools.Timer as Timer - -import sjgs.utils.encryption.StrongCaesarCipher - -import sjgs.utils.data_structures.Stack as Stack -from sjgs.utils.data_structures.shapes import * -from sjgs.utils.data_structures.vectors import * -from sjgs.utils.data_structures.gaming import * -import sjgs.utils.data_structures.shapes.Rectangle as Rectangle -import sjgs.utils.data_structures.vectors.Point2f as Point2f -import sjgs.utils.data_structures.vectors.SimplePoint as SimplePoint -import sjgs.utils.data_structures.shapes.Line as Line - - -from sjgs.graphics.ui.InventorySystemSlot import EMPTY -import sjgs.graphics.ui.InventorySystem as InventorySystem -import sjgs.graphics.ui.InventorySystemSlot as InventorySystemSlot diff --git a/bin/sjgs/enums/Facing.class b/bin/sjgs/enums/Facing.class deleted file mode 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b/bin/sjgs/graphics/ui/__engine_inventory.py deleted file mode 100755 index 2b517a4..0000000 --- a/bin/sjgs/graphics/ui/__engine_inventory.py +++ /dev/null @@ -1,100 +0,0 @@ -def __engine_onLeftClick(inventory): - # SLOT SWAPPING! - # @param i: The slot you are currently holding - # @param e: The slot you are trying to click on - for i in inventory.getSlots(): - # FILTER UNTIL I == THE SLOT YOU'RE HOLDING - if not i.mouseClicked: continue - for e in inventory.getSlots(): - # IF THE SECOND SLOT CONTAINS THE MOUSE POINTER, SWAP! - if i != e and e.bounds.contains(Mouse.getClickX(), Mouse.getClickY()): - inventory.swap(i, e) - return # NOTE: YOU MUST RETURN HERE OR IT WONT WORK! - - # GRAPHICAL SLOT MOVING! - for i in inventory.getSlots(): - if i.isEmpty(): continue - # SET MOUSELCICKED TO TRUE - if not i.mouseClicked and i.bounds.contains(Mouse.getClickX(), Mouse.getClickY()): - inventory.resetMouseClicked() # ONLY WANT 1 ITEM TO BE MOUSE CLICKED AT A TIME - i.mouseClicked = True - break - - # IF HOLDING AN ITEM, AND CLICK OUTSIDE OF THE INVENTORY BOUNDS --- DROP - elif i.mouseClicked and not inventory.getBounds().contains(Mouse.getClickX(), Mouse.getClickY()): - i.mouseClicked = False - break - # ELSE IF YOU JUST CLICKED SOMEWHERE IN THE INVEN WITHOUT BEING ON A SLOT LIKE AN IDIOT - else: i.mouseClicked = False - - # FIXES BUGS -- ALWAYS RUN THIS - inventory.resetPositions() - -def __engine_add_item(itemId, quantity, inventory): - # DONT ADD ITEM IF IT IS THE NULL PLACEHOLDER ITEM - if itemId == EMPTY: return - - # CANT ADD ITEM IF THE INVEN IS FULL - if __engine_inventory_is_full(itemId, quantity, inventory): return - - # IF THE ITEM IS STACKABLE, RUN THIS LOOP - if inventory.isStackable(itemId): - for i in inventory.getSlots(): - if i.itemId == itemId and (i.quantity + quantity) <= inventory.getStackableAmount(itemId): - i.mouseClicked = False - i.quantity += quantity - inventory.resetPositions() - return - - # IF THE ITEM IS NOT STACKABLE, OR FAILED THE ABOVE LOOP, RUN THIS LOOP - for i in inventory.getSlots(): - if(i.isEmpty()): - i.mouseClicked = False - i.itemId = itemId - i.quantity = quantity - inventory.resetPositions() - return - -def __engine_remove_item(itemId, quantity, inventory): - for slot in inventory.getSlots(): - if slot.itemId == itemId: - temp = slot.quantity - slot.quantity -= quantity - quantity -= temp - slot.mouseClicked = False - - if slot.quantity <= 0: slot.reset() - - # if the amount of things to remove has been satisfied - if quantity <= 0: break - inventory.resetPositions() - -def __engine_remove_item_with_slot_number(itemId, quantity, slotNumber): - for i in inventory.getSlots(): - if i.slotNumber == slotNumber: - if i.itemId == itemId: - i.quantity -= quantity - i.mouseClicked = False - if i.quantity <= 0: slot.reset() - break - inventory.resetPositions() - -def __engine_inventory_is_full(itemId, quantity, inventory): - if inventory.isStackable(itemId): # IF ITEM IS STACKABLE, RUN THIS LOOP - for slot in inventory.getSlots(): - # CHECK IF THE (QUANTITY + THE ADDED QUANTITY) IS <= THE MAX QUANTITY - WOULD_BE_QUANTITY = slot.quantity + quantity - if slot.itemId == itemId and WOULD_BE_QUANTITY <= inventory.getStackableAmount(itemId): return False - - # IF IT IS NOT STACKABLE, OR THE ITEM FAILED THE FIRST LOOP, RUN THIS LOOP - for slot in inventory.getSlots(): - if slot.itemId == 0: return False - - # IF NONE OF THE ABOVE CONDITIONS COULD BE MET, THE INVENTORY MUST BE FULL - return True - -def __engine_inventory_contains(itemId, quantity, inventory): - count = 0 - for slot in inventory.getSlots(): - if slot.itemId == itemId: count += slot.quantity - return count >= quantity \ No newline at end of file diff --git a/bin/sjgs/physics/Physics.class b/bin/sjgs/physics/Physics.class deleted file mode 100755 index d042da2..0000000 Binary files a/bin/sjgs/physics/Physics.class and /dev/null differ diff --git a/bin/sjgs/physics/__BulletPhysics.class b/bin/sjgs/physics/__BulletPhysics.class deleted 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