Files
dayz-servers/modserver/update_mods.sh
2023-11-20 21:22:19 -06:00

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#!/bin/sh
#
# shellcheck disable=1090,2034,2011
#
# "should check code directly not $?"
# shellcheck disable=2181
# ---------------------------------------------------
# ===================================================
# 01. Attempt to load global DayZ values
# ===================================================
echo "Starting, attempting to load globals.sh"
GLOBALS_FILE="$PWD/globals.sh"
if [ -e "$GLOBALS_FILE" ] ; then
chmod +x "$GLOBALS_FILE"
. "$GLOBALS_FILE"
else
die "Could not load: $GLOBALS_FILE"
fi
# ===================================================
# 02. Local script variables
# ===================================================
export STEAMCMD_USER=steam
export MODLISTS="$PWD/modlists"
export LOCAL_STOCK="$HOME/stock"
export LOCAL_STOCK_GAME="$LOCAL_STOCK/DayZ"
export LOCAL_STOCK_SERVER="$LOCAL_STOCK/DayZServer"
export LOCAL_MODS="$HOME/mods"
# ===================================================
# 03. Mount network drive
# ===================================================
if ! is_network_drive_mounted ; then
mount_dayz_network_drive
if ! is_network_drive_mounted ; then
die "Could not mount network drive"
fi
fi
# ===================================================
# 04. Checks
# ===================================================
mkdir -p "$LOCAL_STOCK_GAME" "$LOCAL_STOCK_SERVER" "$LOCAL_MODS"
if [ "$USER" != "$STEAMCMD_USER" ] ; then
die "Current user: '$USER' does not match '$STEAMCMD_USER'"
fi
if [ ! -d "$MODLISTS" ] ; then
die "Could not find modlists at: $MODLISTS"
fi
if [ ! -d "$REMOTE_MODS" ] ; then
die "Could not find remote mods at: $REMOTE_MODS"
fi
if [ ! -d "$REMOTE_MAPS" ] ; then
die "Could not find remote maps at: $REMOTE_MAPS"
fi
# ===================================================
# 05. Begin functions
# ===================================================
update_server() {
echo
msg "============== UPDATING DAYZ SERVER ================="
echo
steamcmd -tcp \
+force_install_dir "$LOCAL_STOCK_SERVER" \
+@sSteamCmdForcePlatformType windows \
+@ShutdownOnFailedCommand 1 \
+login "$STEAM_USER" \
+app_update "$DAYZ_SERVER_ID" \
+quit
is_network_drive_mounted &&
do_sync "$LOCAL_STOCK_SERVER"/ "$REMOTE_STOCK_SERVER"
echo
msg "============ DONE UPDATING SERVER ====================="
echo
}
update_game() {
echo
msg "========== UPDATING DAYZ GAME ================"
echo
steamcmd -tcp \
+force_install_dir "$LOCAL_STOCK_GAME" \
+@sSteamCmdForcePlatformType windows \
+@ShutdownOnFailedCommand 1 \
+login "$STEAM_USER" \
+app_update "$DAYZ_GAME_ID" \
+quit
is_network_drive_mounted &&
do_sync "$LOCAL_STOCK_GAME"/ "$REMOTE_STOCK_GAME"
echo
msg "============= DONE UPDATING GAME ==================="
echo
}
# args: $1 = server_modlist.txt to update
update_mods_for_server() {
echo
msg "======= UPDATING MODS FOR: $1 ========"
echo
mods_file="$MODLISTS/$1"
map_name=${1%.txt}
mkdir -p "$REMOTE_MODS/$map_name"
# Create temporary file to list all the mod_id's we are
# going to download. This speeds up steamcmd and avoids rate limits.
tempfile="/tmp/$map_name-mods_to_download.txt"
:> "$tempfile"
# load the server_modlist.txt, copying the mod id's we need to update
# to the temp file, while skipping comments and blank lines
#
# format should be: "mod_id^nickname"
#
# # Dabs Framework
# # https://steamcommunity.com/sharedfiles/filedetails/?id=2545327648
# 2545327648^dabsframework
#
while read -r mod ; do
case "$mod" in
\#*|''|' ')
;;
*)
mod=${mod%%^*}
# check validity of syntax
if [ -z "$mod" ] ; then
die "mod for $map_name appears to be empty - syntax error"
fi
printf "+workshop_download_item $DAYZ_GAME_ID %s\n" "$mod" >> "$tempfile"
mkdir -p "$LOCAL_MODS/$mod"
esac
done <"$mods_file"
unset mod
# shellcheck disable=2046
steamcmd \
-tcp \
+force_install_dir "$LOCAL_MODS" \
+@sSteamCmdForcePlatformType windows \
+@ShutdownOnFailedCommand 1 \
+login "$STEAM_USER" \
$(xargs < "$tempfile") \
+quit
if [ $? -ne 0 ] ; then
die "Problem downloading mods for $map_name"
fi
echo
msg "------------ RENAMING MODS -------------"
echo
mods_to_copy="$LOCAL_MODS/mods_to_copy"
rm -rf "$mods_to_copy" 2>/dev/null ||:
mkdir -p "$mods_to_copy"
:> "$mods_to_copy/mods.txt"
while read -r mod ; do
# skip comments, blank lines
case "$mod" in
\#*|''|' ')
;;
*)
mod_id=${mod%%^*}
mod_name=${mod##*^}
if [ ! -d "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" ] ; then
die "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id does not exist"
fi
do_sync "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id"/ "$mods_to_copy/@${mod_name}"
printf '@%s\n' "$mod_name" >> "$mods_to_copy/mods.txt"
esac
done < "$mods_file"
echo
msg "----------- SYNCING MODS -------------"
echo
do_sync "$mods_to_copy"/ "$REMOTE_MODS"
rm -f "$tempfile" 2>/dev/null ||:
unset tempfile mod map_name mods_file mods_to_copy mod_name mod_id
echo
msg "======= DONE UPDATING MODS FOR: $1 ========"
echo
}
main() {
update_server
update_game
for server in $(ls "$MODLISTS" | xargs) ; do
[ -f "$MODLISTS/$server" ] || continue
update_mods_for_server "$server"
unset server
# rm -rf "$HOME/.steam/debian-installation/steamapps/workshop/downloads"
# mkdir -p "$HOME/.steam/debian-installation/steamapps/workshop/downloads"
done
}
main "$@"