Files
dayz-servers/server_start.sh
2023-11-29 07:17:48 -06:00

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#!/bin/sh -e
#
# 01. "should check code directly not $?"
# shellcheck disable=2181
#
# 02. "can't follow . import"
# shellcheck disable=1090,1091
#
# 03. "possible misspelling"
# shellcheck disable=2153
#
# 04. "use find .. over ls"
# shellcheck disable=2011
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# ===================================================
# 01. Attempt to load global DayZ values
# ===================================================
echo "Starting, attempting to load globals.sh"
GLOBALS_FILE="$PWD/globals.sh"
if [ -e "$GLOBALS_FILE" ] ; then
chmod +x "$GLOBALS_FILE"
. "$GLOBALS_FILE"
else
>&2 echo "Could not load: $GLOBALS_FILE"
exit 1
fi
# ===================================================
# 02. Local script variables
# ===================================================
#
#
# Local server file hierarchy:
#
# c:/DAYZ
# ^--/servers
# ^--/cache
#
export ORIGINAL_DIR="$PWD"
export LOCAL_DAYZ_FILES="/mnt/c/DAYZ"
export CACHE="$LOCAL_DAYZ_FILES/cache"
export STOCK_SERVER_CACHE="$CACHE/stock_server"
export MOD_CACHE="$CACHE/mods"
export SERVERS="$LOCAL_DAYZ_FILES/servers"
# ===================================================
# 03. Mount network drive
# ===================================================
if ! is_network_drive_mounted ; then
mount_dayz_network_drive
if ! is_network_drive_mounted ; then
die "Could not mount network drive"
fi
fi
# ===================================================
# 04. init and checks
# ===================================================
check() {
if [ ! -d "$LOCAL_DAYZ_FILES" ] ; then
die "dir: $LOCAL_DAYZ_FILES does not exist"
fi
if [ ! -d "$SERVER_HOME" ] ; then
die "dir: $SERVER_HOME does not exist"
fi
msg "Health checks completed successfully."
}
init_server() {
mkdir -p "$SERVER_HOME" "$CACHE" "$MOD_CACHE" "$STOCK_SERVER_CACHE" "$LOCAL_DAYZ_FILES/stock/maps/$MAP_FOLDER_NAME"
:>"$SERVER_HOME/modstring"
check || die "Failed check()"
msg "Completed intialization. Using server restart time of $RESTART_INTERVAL seconds."
}
# ===================================================
# 05. Load stock files
# ===================================================
load_stock_map_data() {
mkdir -p "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME"
do_sync --exclude='*storage_1*' \
"$LOCAL_DAYZ_FILES/stock/maps/$MAP_FOLDER_NAME"/ \
"$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME" || \
die "Failed to copy remote stock map data to local cache"
}
refresh_local_cache() {
msg "Refreshing local stock server cache"
wait_until_remote_server_unlocked
do_sync "$REMOTE_STOCK_SERVER"/ "$STOCK_SERVER_CACHE" || \
die "Failed to copy remote stock server data to local cache"
msg "Sucessfully copied stock server data into local cache"
# -------------------------------------
msg "Refreshing local map data cache for: $MAP_FOLDER_NAME"
wait_until_remote_server_unlocked
do_sync "$REMOTE_MAPS/$MAP_FOLDER_NAME"/ "$LOCAL_DAYZ_FILES/stock/maps/$MAP_FOLDER_NAME" || \
die "Failed to copy remote stock map data for: $MAP_FOLDER_NAME"
msg "Successfully copied stock map data for: $MAP_FOLDER_NAME"
# -------------------------------------
msg "Refreshing local mods cache"
wait_until_remote_server_unlocked
do_sync "$REMOTE_MODS"/ "$MOD_CACHE" || \
die "Failed to copy remote mods to local cache"
msg "Successfully copied remote mods into local cache"
}
setup_environment() {
msg "Setting up environment"
msg "Copying stock server data from local cache into $SERVER_HOME"
# list of all stock server folders
for folder in addons battleye bliss docs dta keys ; do
do_sync "$STOCK_SERVER_CACHE/$folder"/ "$SERVER_HOME/$folder" || die "Failed to copy stock: $folder"
done
# list of all stock server files
for file in dayz.gproj dayzsetting.xml whitelist.txt \
DayZServer_x64.exe steam_api64.dll steamclient64.dll \
tier0_s64.dll vstdlib_s64.dll ; do
cp -fv "$STOCK_SERVER_CACHE/$file" "$SERVER_HOME/$file" || die "Failed to copy stock: $file"
done
msg "Copying into $SERVER_HOME stock map data for: $MAP_FOLDER_NAME"
load_stock_map_data
msg "Copying mod files from local cache into $SERVER_HOME"
do_sync "$MOD_CACHE/$MAP_FOLDER_NAME"/ "$SERVER_HOME/mods" || die "Failed to copy mods to $SERVER_HOME"
msg "Copying DZSA executable"
wait_until_remote_server_unlocked
do_sync "$REMOTE_DIR/res/software/DZSALModServer.exe" "$SERVER_HOME"/ || \
die "Failed to copy DZSALModServer.exe"
}
# finds list of mods to load and stores them in modstring file
# to be used as parameters to the server
load_mods() {
msg "Loading mods"
if [ ! -f "$MOD_CACHE/$MAP_FOLDER_NAME/mods.txt" ] ; then
die "mods.txt list for $MAP_FOLDER_NAME is missing"
fi
mkdir -p "$SERVER_HOME/mods"
_modstring=""
while read -r mod ; do
case $mod in
'@'*)
msg "- Found mod: $mod"
_modstring="$_modstring;mods/$mod"
# common spelling differences, check for all
for addon_folder in addons Addons addon Addon add_ons add_on Add_on Add_ons ; do
if [ -d "$SERVER_HOME/mods/$mod/$addon_folder" ] ; then
for addon in "$SERVER_HOME/mods/$mod/$addon_folder"/* ; do
if [ ! -f "$SERVER_HOME/addons/${addon##*/}" ] ; then
cp -f "$addon" "$SERVER_HOME/addons/"
fi
done
fi
done
for key_folder in keys Keys key Key ; do
if [ -d "$SERVER_HOME/mods/$mod/$key_folder" ] ; then
for key in "$SERVER_HOME/mods/$mod/$key_folder"/* ; do
if [ ! -f "$SERVER_HOME/keys/${key##*/}" ] ; then
cp -f "$key" "$SERVER_HOME/keys/"
fi
done
fi
done
esac
done < "$MOD_CACHE/$MAP_FOLDER_NAME/mods.txt"
# trim the initial leading ';'
_modstring=${_modstring#;}
printf '%s\n' "$_modstring" > modstring
msg "Mods successfully loaded."
}
# ===================================================
# 06. Start function
# ===================================================
start_server() {
check || die "Failed check()"
cd "$SERVER_HOME" || die "Could not cd to '$SERVER_HOME'"
wait_until_remote_server_unlocked
setup_environment || die "Could not set up environment."
load_mods || die "Could not load mods"
# =====================================================================================
# creating temp.bat here to avoid the arg max char limit of windows cmd.exe
PROCESS_NAME="SERVER: $SERVER_NAME"
cat > temp.bat <<EOF
:start
start "$PROCESS_NAME" ^
/min DZSALModServer.exe ^
-config=serverDZ.cfg ^
-port="$SERVER_PORT" ^
-profiles=Profilesfolder ^
-mod="$(cat modstring)" ^
-cpuCount="$SERVER_CPU" ^
-dologs -adminlog -netlog -freezecheck
EOF
# =====================================================================================
# start the server
cmd.exe /C temp.bat
rm -f temp.bat modstring 2>/dev/null ||:
msg "Server started: $(date)"
msg "RESTART_INTERVAL: $RESTART_INTERVAL"
count=0
while [ "$count" -lt "$RESTART_INTERVAL" ] ; do
sleep 60
count=$((count + 60))
msg "TIME LEFT BEFORE RESTART: $(( (RESTART_INTERVAL - count) / 60 )) minutes"
done
msg "Time up - Killing server"
cmd.exe /C taskkill /FI "WINDOWTITLE eq $PROCESS_NAME"
msg "Sleeping 10 seconds to settle"
sleep 10
msg "SERVER IS RESTARTING"
}
# ===================================================
# 07. Main loop
# ===================================================
NUMBER_OF_STARTS=0
main() {
while true ; do
NUMBER_OF_STARTS=$((NUMBER_OF_STARTS + 1))
msg "Server is preparing to start..."
msg "NUMBER OF STARTS: $NUMBER_OF_STARTS"
cd "$ORIGINAL_DIR" || die "Can no longer cd to $ORIGINAL_DIR"
if [ -e ./SERVER.ENV ] ; then
. ./SERVER.ENV
else
die "Could not source ./SERVER.ENV"
fi
# this must be here and not up top as we must load it from the SERVER.ENV
export SERVER_HOME="$SERVERS/$SERVER_NAME"
# create directories in $SERVER_HOME, blank the modstring
init_server
if [ -e ./serverDZ.cfg ] ; then
cp -f ./serverDZ.cfg "$SERVER_HOME"/ || die "Failed to copy ./serverDZ into $SERVER_HOME"
else
die "Could not find ./serverDZ.cfg"
fi
# trigger update for remote server game/map/mod files
# for this, the current machine needs to have ssh-copy-id done
# or else will ask for password
ssh steam@dayz-modserver 'sh /home/steam/dayz-servers/modserver_update.sh'
# sync remote server stock and mod files into local cache
refresh_local_cache || die "Failed to refresh local cache."
# load stock server, map, mod files into $SERVER_HOME
setup_environment || die "Failed to setup environment."
# START THE SERVER - RUN ServerDZ.EXE
start_server "$@"
done
}
main "$@" || exit 1