fix
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@@ -116,8 +116,8 @@ update_mods_for_server() {
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mods_file="$MODLISTS/$1"
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map_name=${1%.txt}
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map_mod_dir="$REMOTE_MODS/$map_name"
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mkdir -p "$map_mod_dir"
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remote_map_mod_dir="$REMOTE_MODS/$map_name"
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mkdir -p "$remote_map_mod_dir"
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# Create temporary file to list all the mod_id's we are
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# going to download. This speeds up steamcmd and avoids rate limits.
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@@ -185,16 +185,16 @@ update_mods_for_server() {
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if [ ! -d "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" ] ; then
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die "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id does not exist"
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fi
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do_sync "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id"/ "$mods_to_copy/@${mod_name}"
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cp -raf "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" "$mods_to_copy/@${mod_name}"
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printf '@%s\n' "$mod_name" >> "$mods_to_copy/mods.txt"
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esac
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done < "$mods_file"
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msg "----------- SYNCING MODS -------------"
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do_sync "$mods_to_copy"/ "$map_mod_dir"
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do_sync "$mods_to_copy"/ "$remote_map_mod_dir"
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rm -f "$tempfile" 2>/dev/null ||:
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unset tempfile mod map_name mods_file mods_to_copy mod_name mod_id map_mod_dir
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unset tempfile mod map_name mods_file mods_to_copy mod_name mod_id remote_map_mod_dir
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msg "======= DONE UPDATING MODS FOR: $1 ========"
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}
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