asdf
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272
modserver_update.sh
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272
modserver_update.sh
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#!/bin/sh
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#
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# shellcheck disable=1090,2034,2011
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#
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# "should check code directly not $?"
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# shellcheck disable=2181
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# ---------------------------------------------------
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# ===================================================
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# 01. Attempt to load global DayZ values
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# ===================================================
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echo "Starting, attempting to load globals.sh"
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GLOBALS_FILE="$PWD/lib/globals.sh"
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if [ -e "$GLOBALS_FILE" ] ; then
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chmod +x "$GLOBALS_FILE"
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. "$GLOBALS_FILE"
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else
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die "Could not load: $GLOBALS_FILE"
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fi
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# ===================================================
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# 02. Local script variables
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# ===================================================
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export STEAMCMD_USER=steam
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export MODLISTS="$PWD/modlists"
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export LOCAL_STOCK="$HOME/stock"
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export LOCAL_STOCK_GAME="$LOCAL_STOCK/DayZ"
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export LOCAL_STOCK_SERVER="$LOCAL_STOCK/DayZServer"
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export LOCAL_MODS="$HOME/mods"
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# ===================================================
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# 03. Mount network drive
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# ===================================================
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if ! is_network_drive_mounted ; then
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mount_dayz_network_drive
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if ! is_network_drive_mounted ; then
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die "Could not mount network drive"
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fi
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fi
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# ===================================================
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# 04. Checks
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# ===================================================
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mkdir -p "$LOCAL_STOCK_GAME" "$LOCAL_STOCK_SERVER" "$LOCAL_MODS"
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if [ "$USER" != "$STEAMCMD_USER" ] ; then
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die "Current user: '$USER' does not match '$STEAMCMD_USER'"
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fi
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if [ ! -d "$MODLISTS" ] ; then
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die "Could not find modlists at: $MODLISTS"
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fi
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if [ ! -d "$REMOTE_MODS" ] ; then
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die "Could not find remote mods at: $REMOTE_MODS"
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fi
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if [ ! -d "$REMOTE_MAPS" ] ; then
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die "Could not find remote maps at: $REMOTE_MAPS"
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fi
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# ===================================================
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# 05. Begin functions
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# ===================================================
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update_server() {
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msg "============== UPDATING DAYZ SERVER ================="
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steamcmd -tcp \
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+force_install_dir "$LOCAL_STOCK_SERVER" \
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+@sSteamCmdForcePlatformType windows \
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+@ShutdownOnFailedCommand 1 \
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+login "$STEAM_USER" \
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+app_update "$DAYZ_SERVER_ID" \
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+quit
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is_network_drive_mounted &&
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do_sync "$LOCAL_STOCK_SERVER"/ "$REMOTE_STOCK_SERVER"
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msg "============ DONE UPDATING SERVER ====================="
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}
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update_game() {
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msg "========== UPDATING DAYZ GAME ================"
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steamcmd -tcp \
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+force_install_dir "$LOCAL_STOCK_GAME" \
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+@sSteamCmdForcePlatformType windows \
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+@ShutdownOnFailedCommand 1 \
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+login "$STEAM_USER" \
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+app_update "$DAYZ_GAME_ID" \
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+quit
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is_network_drive_mounted &&
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do_sync "$LOCAL_STOCK_GAME"/ "$REMOTE_STOCK_GAME"
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msg "============= DONE UPDATING GAME ==================="
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}
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# args: $1 = server_modlist.txt to update
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update_mods_for_server() {
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msg "======= UPDATING MODS FOR: $1 ========"
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mods_file="$MODLISTS/$1"
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map_name=${1%.txt}
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map_mod_dir="$REMOTE_MODS/$map_name"
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mkdir -p "$map_mod_dir"
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# Create temporary file to list all the mod_id's we are
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# going to download. This speeds up steamcmd and avoids rate limits.
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tempfile="/tmp/$map_name-mods_to_download.txt"
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:> "$tempfile"
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# load the server_modlist.txt, copying the mod id's we need to update
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# to the temp file, while skipping comments and blank lines
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#
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# format should be: "mod_id^nickname"
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#
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# # Dabs Framework
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# # https://steamcommunity.com/sharedfiles/filedetails/?id=2545327648
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# 2545327648^dabsframework
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#
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while read -r mod ; do
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case "$mod" in
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\#*|''|' ')
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;;
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return)
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# add keyword to stop reading for mods (for testing)
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return
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;;
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*)
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mod=${mod%%^*}
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# check validity of syntax
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if [ -z "$mod" ] ; then
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die "mod for $map_name appears to be empty - syntax error"
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fi
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printf "+workshop_download_item $DAYZ_GAME_ID %s\n" "$mod" >> "$tempfile"
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esac
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done <"$mods_file"
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unset mod
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# shellcheck disable=2046
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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+@sSteamCmdForcePlatformType windows \
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+@ShutdownOnFailedCommand 1 \
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+login "$STEAM_USER" \
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$(xargs < "$tempfile") \
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+quit
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if [ $? -ne 0 ] ; then
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die "Problem downloading mods for $map_name"
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fi
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msg "------------ RENAMING MODS -------------"
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mods_to_copy="$LOCAL_MODS/mods_to_copy"
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rm -rf "$mods_to_copy" 2>/dev/null ||:
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mkdir -p "$mods_to_copy"
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:> "$mods_to_copy/mods.txt"
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while read -r mod ; do
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# skip comments, blank lines
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case "$mod" in
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\#*|''|' ')
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;;
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*)
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mod_id=${mod%%^*}
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mod_name=${mod##*^}
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if [ ! -d "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" ] ; then
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die "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id does not exist"
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fi
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do_sync "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id"/ "$mods_to_copy/@${mod_name}"
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printf '@%s\n' "$mod_name" >> "$mods_to_copy/mods.txt"
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esac
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done < "$mods_file"
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msg "----------- SYNCING MODS -------------"
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do_sync "$mods_to_copy"/ "$map_mod_dir"
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rm -f "$tempfile" 2>/dev/null ||:
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unset tempfile mod map_name mods_file mods_to_copy mod_name mod_id map_mod_dir
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msg "======= DONE UPDATING MODS FOR: $1 ========"
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}
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update_stock_maps() {
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msg "----------- UPDATING MAPS -------------"
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msg "Copying Stock Chernarus"
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do_sync \
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"$LOCAL_STOCK_SERVER/mpmissions/$CHERNARUS_MAP_NAME"/ \
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"$REMOTE_MAPS/$CHERNARUS_MAP_NAME"
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msg "Updating Namalsk Survival"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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+@sSteamCmdForcePlatformType windows \
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+@ShutdownOnFailedCommand 1 \
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+login "$STEAM_USER" \
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+workshop_download_item \
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"$DAYZ_GAME_ID" \
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"$NAMALSK_SURVIVAL_MOD_ID" \
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+quit
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if [ $? -ne 0 ] ; then
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die "Failed to update Namalsk Survival"
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fi
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if [ -d "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$NAMALSK_SURVIVAL_MOD_ID/Extras/Regular/$NAMALSK_MAP_NAME" ] ; then
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do_sync "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$NAMALSK_SURVIVAL_MOD_ID/Extras/Regular/$NAMALSK_MAP_NAME"/ \
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"$REMOTE_MAPS/$NAMALSK_MAP_NAME" || \
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die "failed to copy Namalsk map files"
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fi
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msg "Updating Namalsk Island"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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+@sSteamCmdForcePlatformType windows \
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+@ShutdownOnFailedCommand 1 \
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+login "$STEAM_USER" \
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+workshop_download_item \
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"$DAYZ_GAME_ID" \
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"$NAMALSK_ISLAND_MOD_ID" \
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+quit
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if [ $? -ne 0 ] ; then
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die "Failed to update Namalsk Island"
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fi
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####################TODO: # msg "Updating Optimized Namalsk Server PBOs"
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msg "Updating TakistanPlus"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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+@sSteamCmdForcePlatformType windows \
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+@ShutdownOnFailedCommand 1 \
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+login "$STEAM_USER" \
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+workshop_download_item \
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"$DAYZ_GAME_ID" \
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"$TAKISTAN_MOD_ID" \
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+quit
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if [ $? -ne 0 ] ; then
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die "Failed to update TakistanPlus"
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fi
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if [ -d "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$TAKISTAN_MOD_ID/Mission/$TAKISTAN_MAP_NAME" ] ; then
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do_sync "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$TAKISTAN_MOD_ID/Mission/$TAKISTAN_MAP_NAME"/ \
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"$REMOTE_MAPS/$TAKISTAN_MAP_NAME" || \
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die "failed to copy Takistan map files"
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fi
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}
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main() {
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update_server
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update_game
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update_stock_maps
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for server in $(ls "$MODLISTS" | xargs) ; do
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[ -f "$MODLISTS/$server" ] || continue
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update_mods_for_server "$server"
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unset server
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# rm -rf "$HOME/.steam/debian-installation/steamapps/workshop/downloads"
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# mkdir -p "$HOME/.steam/debian-installation/steamapps/workshop/downloads"
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done
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}
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main "$@"
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