This commit is contained in:
2023-11-20 00:25:25 -06:00
parent 60b6fe9bff
commit 67d33f4967
5 changed files with 0 additions and 0 deletions

112
old/adjust_type.sh Normal file
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#!/usr/bin/env bash
#
# Wrapper for editing DayZ types.xml using xmlstarlet
#
#----------------------------------------------------------
# example: swap_flag M16A2 count_in_cargo 1 file
swap_flag() {
file=$4
if ! command -v xmlstarlet >/dev/null ; then
>&2 echo "NOT IN \$PATH: xmlstarlet"
exit 1
fi
if [ ! -f "$file" ] ; then
>&2 echo "File: '$file' is not a file"
exit 1
fi
if [ "$1" ] && [ "$2" ] && [ "$3" ] ; then
_name=$1
_flag=$2
_value=$3
xmlstarlet ed -P -L \
-u \ "//types/type[@name=\"$_name\"]/flags[@$_flag]/@$_flag" \
-v \
"$_value" \
"$file"
else
>&2 echo "Bad params in swap_flag"
exit 1
fi
}
# example: swap_value M4A1 nominal 3 file
swap_value() {
file=$4
if ! command -v xmlstarlet >/dev/null ; then
>&2 echo "NOT IN \$PATH: xmlstarlet"
exit 1
fi
if [ ! -f "$file" ] ; then
>&2 echo "File: '$file' is not a file"
exit 1
fi
if [ "$1" ] && [ "$2" ] && [ "$3" ] ; then
_name=$1
_tag=$2
_value=$3
xmlstarlet ed -P -L \
-u \ "//types/type[@name=\"$_name\"]/$_tag" \
-v \
"$_value" \
"$file"
else
>&2 echo "Bad params in swap_value"
exit 1
fi
}
usage() {
cat <<EOF
Usage: ${0##*/} [-f|-v] name tag value file
-f swap a flag from flags
-v swap a normal value
# --------------------------------
# Examples
# --------------------------------
# examples #1:
<type name="M16A2">
<lifetime>28800</lifetime>
</type>
${0##*/} -v M16A2 lifetime 20000 some_file.xml
# example #2:
<type name="M16A2">
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
${0##*/} -f M16A2 count_in_player 1 some_file.xml
EOF
exit 1
}
if [ "$DEBUG" ] ; then
echo "ADJUSTING TYPE: $2 $3"
fi
case $1 in
-h|--help)
usage
;;
-f)
shift
swap_flag "$1" "$2" "$3" "$4" || exit 1
;;
-v)
shift
swap_value "$1" "$2" "$3" "$4" || exit 1
;;
esac

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# ==================================================================
# Inactive
# ==================================================================
############ Legacy Gun Play
############ https://steamcommunity.com/sharedfiles/filedetails/?id=2560589980
###########2560589980^legacygunplay
############### advanced weapon scopes
################ https://steamcommunity.com/sharedfiles/filedetails/?id=2143128974
###############2143128974^advancedweaponscopes
############ tactical flava
############# https://steamcommunity.com/sharedfiles/filedetails/?id=2646817942
###########2646817942^tacticalflava
############## sGunplay
############## https://steamcommunity.com/sharedfiles/filedetails/?id=2507204412
#############2507204412^sgunplay
################## enough stamina
################## https://steamcommunity.com/sharedfiles/filedetails/?id=2337398072
#################2337398072^enoughstamina
# ==================================================================
# Generic / All Servers
# ==================================================================
# Dabs Framework
# https://steamcommunity.com/sharedfiles/filedetails/?id=2545327648
2545327648^dabsframework
# CF
# https://steamcommunity.com/sharedfiles/filedetails/?id=1559212036
1559212036^cf
# VPP Admin Tools
# https://steamcommunity.com/sharedfiles/filedetails/?id=1828439124
1828439124^vppadmintools
# Notes
# https://steamcommunity.com/sharedfiles/filedetails/?id=1999076953
1999076953^notes
# Ear Plugs
# https://steamcommunity.com/workshop/filedetails/?id=1819514788
1819514788^earplugs
# health regen 2x when blood is full
# https://steamcommunity.com/sharedfiles/filedetails/?id=2434838000&searchtext=health
2434838000^healthregen
# tent backpacks
# https://steamcommunity.com/sharedfiles/filedetails/?id=2884638645
2884638645^tentbackpacks
# durable suppressors (1.5x health)
# https://steamcommunity.com/sharedfiles/filedetails/?id=2880585815
2880585815^durablesuppressors
# Zen's Cause of Death
# https://steamcommunity.com/sharedfiles/filedetails/?id=2810260908
2810260908^causeofdeath
# Bear Buff (bears aggro from further away, chase players)
# https://steamcommunity.com/sharedfiles/filedetails/?id=2692521272
2692521272^bearbuff
# Custom Animations
# https://steamcommunity.com/sharedfiles/filedetails/?id=2545980712
2545980712^customanimations
# Worn Repair
# https://steamcommunity.com/sharedfiles/filedetails/?id=2581770969
2581770969^wornrepair
# No DepthOfField
# https://steamcommunity.com/sharedfiles/filedetails/?id=1721317955
1721317955^nodof
# Zen's Fire Fuel
# https://steamcommunity.com/sharedfiles/filedetails/?id=2866862200
2866862200^firefuel
# Zen's Gun Move Sounds
# https://steamcommunity.com/sharedfiles/filedetails/?id=2832627966
2832627966^gunmovesounds
# Bad Food
# https://steamcommunity.com/sharedfiles/filedetails/?id=2155069271
2155069271^badfood
# ==================================================================
# sUDE
# ==================================================================
# sFramework
# https://steamcommunity.com/sharedfiles/filedetails/?id=2614334381
2614334381^sframework
# sVisual
# https://steamcommunity.com/sharedfiles/filedetails/?id=2469448088
2469448088^svisual
# ==================================================================
# Chernarus Specific
# ==================================================================
# spurgles bagz
# https://steamcommunity.com/sharedfiles/filedetails/?id=2489196158
2489196158^spurglesbagz
# fliptransport
# https://steamcommunity.com/sharedfiles/filedetails/?id=1832448183
1832448183^fliptransport
# no weapon raise
# https://steamcommunity.com/sharedfiles/filedetails/?id=2098390861
2098390861^noweaponraise
# no vehicle damage
# https://steamcommunity.com/sharedfiles/filedetails/?id=1735947752
1735947752^novehicledamage
# Doc's Car Fixes
# https://steamcommunity.com/sharedfiles/filedetails/?id=2886222035
2886222035^docscarfixes
# Lag's Lighting Overhaul
# https://steamcommunity.com/sharedfiles/filedetails/?id=2873016243
2873016243^ladslightingoverhaul
# Uncuepa's Civilian Clothing
# https://steamcommunity.com/sharedfiles/filedetails/?id=1762444175
1762444175^uncuepascivilianclothing

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old/modserver/update.sh Normal file
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#!/bin/sh
DAYZ_GAME_ID=221100
DAYZ_SERVER_ID=223350
LOCAL_MODS_DIR="${HOME}/.steam/debian-installation/steamapps/workshop/content/$DAYZ_GAME_ID"
STEAM_USER="yzaddayz"
REMOTE_MAPS="/mnt/dayz/stock/maps"
alias do_sync='rsync -rvltDhu --delete --partial --progress'
msg() {
printf '[*] %s\n' "$*"
}
# ====================================================================================
update_server() {
msg "------------------ UPDATING DAYZ SERVER -------------------"
LOCAL_INSTALL_DIR="${HOME}/.steam/debian-installation/steamapps/common/DayZServer"
REMOTE_INSTALL_DIR="/mnt/dayz/stock/DayZServer"
steamcmd -tcp +login "$STEAM_USER" +app_update "$DAYZ_GAME_ID" +quit
steamcmd -tcp +login "$STEAM_USER" +app_update "$DAYZ_SERVER_ID" +quit
do_sync "$LOCAL_INSTALL_DIR"/ "$REMOTE_INSTALL_DIR"
msg "------- DONE UPDATING SERVER ---------------------"
}
# args: $1=server_name
update_mods() {
MODS_FILE="$HOME/modlists/$1.txt"
REMOTE_MODS_DIR="/mnt/dayz/mods/$1"
mkdir -p "$REMOTE_MODS_DIR"
tempfile=/tmp/mods-to-download.txt
:> "$tempfile"
while read -r mod ; do
# skip comments, blank lines
case "$mod" in
\#*|'')
;;
*)
mod=${mod%%^*}
printf "+workshop_download_item $DAYZ_GAME_ID %s\n" "$mod" >> "$tempfile"
mkdir -p "$LOCAL_MODS_DIR/$mod"
esac
done < "$MODS_FILE"
msg "----------- DOWNLOAD MODS -------------"
steamcmd -tcp +login "$STEAM_USER" $(cat "$tempfile" | xargs) +quit || exit 1
msg "----------- RENAMING MODS -------------"
rm -rf "$HOME/mods_to_copy" 2>/dev/null ||:
mkdir -p "$HOME/mods_to_copy"
:> "$HOME/mods_to_copy/mods.txt"
while read -r mod ; do
# skip comments, blank lines
case "$mod" in
\#*|'')
;;
*)
mod_id=${mod%%^*}
mod_name=${mod##*^}
do_sync "$LOCAL_MODS_DIR/$mod_id"/ "$HOME/mods_to_copy/@${mod_name}"
printf '@%s\n' "$mod_name" >> "$HOME/mods_to_copy/mods.txt"
esac
done < "$MODS_FILE"
msg "----------- SYNCING MODS -------------"
do_sync "$HOME/mods_to_copy"/ "$REMOTE_MODS_DIR"
rm "$tempfile" 2>/dev/null ||:
rm -rf "$HOME/mods_to_copy" 2>/dev/null ||:
}
update_stock_maps() {
msg "----------- UPDATING MAPS -------------"
cherno=dayzOffline.chernarusplus
namalsk=regular.namalsk
takistan=Offline.TakistanPlus
NAMALSK_MOD_ID=2289461232
TAKISTAN_MOD_ID=2563233742
do_sync \
"${HOME}/.steam/debian-installation/steamapps/common/DayZServer/mpmissions/$cherno"/ \
"$REMOTE_MAPS/$cherno"
msg "Updating Namalsk Survival"
steamcmd -tcp +login "$STEAM_USER" +workshop_download_item "$DAYZ_GAME_ID" "$NAMALSK_MOD_ID" +quit || exit 1
if [ -d "$LOCAL_MODS_DIR/$NAMALSK_MOD_ID/Extras/Regular/$namalsk" ] ; then
do_sync "$LOCAL_MODS_DIR/$NAMALSK_MOD_ID/Extras/Regular/$namalsk"/ "$REMOTE_MAPS/$namalsk" || \
die "failed to copy Namalsk map files"
fi
msg "Updating Optimized Namalsk Server PBOs"
#NAMALSK_OPTIMIZED
steamcmd -tcp +login "$STEAM_USER" +workshop_download_item "$DAYZ_GAME_ID" "$NAMALSK_MOD_ID" +quit || exit 1
msg "Updating TakistanPlus"
steamcmd -tcp +login "$STEAM_USER" +workshop_download_item "$DAYZ_GAME_ID" "$TAKISTAN_MOD_ID" +quit || exit 1
if [ -d "$LOCAL_MODS_DIR/$TAKISTAN_MOD_ID/Mission/$takistan" ] ; then
do_sync "$LOCAL_MODS_DIR/$TAKISTAN_MOD_ID/Mission/$takistan"/ "$REMOTE_MAPS/$takistan" || \
die "failed to copy Takistan map files"
fi
msg "NOTE: deer isle doesn't get automatic updates... Skipping"
}
main () {
update_server
update_stock_maps
for server in $(ls "$HOME/modlists" | xargs | sed 's/\.txt//g') ; do
rm -rf "$HOME/.steam/debian-installation/steamapps/workshop/downloads"
mkdir -p "$HOME/.steam/debian-installation/steamapps/workshop/downloads"
update_mods "$server"
done
}
main "$@"

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old/mount_dayz.sh Normal file
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#!/usr/bin/env bash
sudo mount -t drvfs //truenas.local.wvr.sh/dayz /mnt/dayz

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old/start.sh Normal file
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#!/usr/bin/env bash
#
# shellcheck disable=2043
#
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# General Settings
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
export DAYZ_FILES=/mnt/dayz
export STOCK_SERVER_DATA="$DAYZ_FILES/stock/DayZServer"
export MAIN="/mnt/c/DAYZ"
export SERVERS="$MAIN/servers"
export CACHE="$MAIN/cache"
export MOD_CACHE="$CACHE/mods"
export RESTART_INTERVAL=$((60 * 60 * 4 + 3))
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Helper functions
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
alias do_sync='rsync -rltDh --delete --partial'
msg() {
>&2 printf '[*] %s ...\n' "$*"
}
warn() {
>&2 printf '\n\n<<<< WARNING: %s >>>>>\n\n' "$*"
}
die() {
msg "$*"
exit 1
}
debug() {
if [ "$DEBUG" ] ; then
>&2 printf ' DEBUG: %s\n' "$*"
fi
}
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Checks
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
check() {
mkdir -p "$DAYZ_FILES"
if ! mount | grep -i "$DAYZ_FILES" >/dev/null ; then
msg "$DAYZ_FILES is not mounted!"
echo "hint: mount -t drvfs //truenas.home.weaver/dayz $DAYZ_FILES"
exit 1
fi
if [ ! -d "$MAIN" ] ; then
die "$MAIN does not exist"
fi
if [ ! -d "$STOCK_SERVER_DATA" ] ; then
die "$STOCK_SERVER_DATA does not exist"
fi
}
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Environment Setup
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
init() {
mkdir -p "$SERVER_HOME" "$MOD_CACHE/$MAP_FOLDER_NAME"
:>"$SERVER_HOME/.modstring"
}
setup_environment() {
msg "Copying stock server data"
# list of all stock folders
for folder in addons battleye bliss docs dta keys ; do
do_sync "$STOCK_SERVER_DATA/$folder"/ "$SERVER_HOME/$folder" || die "Failed to copy stock: $folder"
done
# list of all stock files
for file in ban.txt dayz.gproj dayzsetting.xml whitelist.txt \
DayZServer_x64.exe steam_api64.dll steamclient64.dll tier0_s64.dll vstdlib_s64.dll ; do
cp -f "$STOCK_SERVER_DATA/$file" "$SERVER_HOME/$file" || die "Failed to copy stock: $file"
done
msg "Copying mod files"
do_sync "$DAYZ_FILES/mods/$MAP_FOLDER_NAME"/ "$MOD_CACHE/$MAP_FOLDER_NAME" || die "Failed to copy mod files"
msg "Copying DZSA executable"
cp -f "$DAYZ_FILES/software/DZSALModServer.exe" "$SERVER_HOME/"
}
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Load Mods
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
load_mods() {
if [ ! -f "$MOD_CACHE/$MAP_FOLDER_NAME/mods.txt" ] ; then
die "mods.txt list missing"
fi
mkdir -p "$SERVER_HOME/mods"
_modstring=""
while read -r mod ; do
case $mod in
'@'*)
msg "- Found mod: $mod"
_modstring="$_modstring;mods/$mod"
do_sync "$MOD_CACHE/$MAP_FOLDER_NAME/$mod"/ "$SERVER_HOME/mods/$mod"
for addon_folder in addons Addons addon Addon ; do
if [ -d "$SERVER_HOME/mods/$mod/$addon_folder" ] ; then
for addon in "$SERVER_HOME/mods/$mod/$addon_folder"/* ; do
if [ ! -f "$SERVER_HOME/addons/${addon##*/}" ] ; then
cp -f "$addon" "$SERVER_HOME/addons/"
fi
done
fi
done
for key_folder in keys Keys key Key ; do
if [ -d "$SERVER_HOME/mods/$mod/$key_folder" ] ; then
for key in "$SERVER_HOME/mods/$mod/$key_folder"/* ; do
if [ ! -f "$SERVER_HOME/keys/${key##*/}" ] ; then
cp -f "$key" "$SERVER_HOME/keys/"
fi
done
fi
done
esac
done < "$MOD_CACHE/$MAP_FOLDER_NAME/mods.txt"
# trim the initial leading ';'
_modstring=${_modstring#;}
printf '%s\n' "$_modstring" > .modstring
}
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Load Map
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
load_stock_map_data() {
mkdir -p "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME"
do_sync --exclude='*storage_1*' \
"$DAYZ_FILES/stock/maps/$MAP_FOLDER_NAME"/ \
"$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME" || \
die "Failed to copy stock map data"
}
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Types Patching
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
patch_types() {
if [ ! -f "$DAYZ_FILES/server_configs/types/default_types_to_delete.txt" ] ; then
die "CANNOT REACH FILE: default_types_to_delete.txt"
fi
# deletes
while read -r line ; do
case "$line" in
'#'*|' '*|'')
;;
*)
debug "TYPES -- deleting object: $line"
xmlstarlet ed -L -P -d "//types/type[@name=\"$line\"]" \
"$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/db/types.xml"
esac
done < "$DAYZ_FILES/server_configs/types/default_types_to_delete.txt"
# copy types edit tool
if [ -f "$DAYZ_FILES/scripts/adjust_type.sh" ] ; then
cp -f "$DAYZ_FILES/scripts/adjust_type.sh" "$SERVER_HOME"/
else
die "Could not find adjust_type.sh"
fi
if [ -f "$DAYZ_FILES/server_configs/types/$MAP_FOLDER_NAME.sh" ] ; then
cp -f "$DAYZ_FILES/server_configs/types/$MAP_FOLDER_NAME.sh" \
"$SERVER_HOME"/
cd "$SERVER_HOME" || die "could not cd to $SERVER_HOME"
sh "$SERVER_HOME/$MAP_FOLDER_NAME.sh" \
"$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/db/types.xml" || \
die "Failed while running maps types edit script"
else
die "Could not find $DAYZ_FILES/server_configs/types/$MAP_FOLDER_NAME.sh"
fi
# if we're on namalsk, we will have a types_dzn.xml as well
# this file contains the frozen food etc unique namalsk items
case $MAP_FOLDER_NAME in
*namalsk*)
DZN_FILE=namalsk_dzn.sh
msg "Patching $DZN_FILE"
if [ -f "$DAYZ_FILES/server_configs/types/$DZN_FILE" ] ; then
cp -f "$DAYZ_FILES/server_configs/types/$DZN_FILE" \
"$SERVER_HOME"/
cd "$SERVER_HOME" || die "could not cd to $SERVER_HOME"
sh "$SERVER_HOME/$DZN_FILE" \
"$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/db/types_dzn.xml" || \
die "Failed while running maps types edit script on types_dzn.xml"
else
die "Could not find $DAYZ_FILES/server_configs/types/$DZN_FILE"
fi
;;
esac
}
load_customtypes() {
if [ -d "$DAYZ_FILES/server_configs/types/custom.$MAP_FOLDER_NAME" ] ; then
CUSTOM_TYPES="$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/customtypes"
CFG_ECORE="$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/cfgeconomycore.xml"
mkdir -p "$CUSTOM_TYPES"
do_sync "$DAYZ_FILES/server_configs/types/custom.$MAP_FOLDER_NAME"/ \
"$CUSTOM_TYPES"
for xml in "$CUSTOM_TYPES"/*.xml ; do
debug " - Found custom type: ${xml##*/}"
if [ -f "$xml" ] ; then
sed -E -i '/<\/economycore>/d' "$CFG_ECORE"
printf '\n<ce folder="db">\n<file name="customtypes/%s" type="types" />\n</ce>\n\n' "${xml##*/}" \
>> "$CFG_ECORE"
printf '%s\n' '</economycore>' >> "$CFG_ECORE"
fi
done
fi
# ============== custom SPAWNABLE types ===================
if [ -d "$DAYZ_FILES/server_configs/types/spawnabletypes.$MAP_FOLDER_NAME" ] ; then
msg "Copying custom spawnable types"
CUSTOM_SPAWNABLE_TYPES="$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/spawnabletypes"
CFG_SPAWNABLE_TYPES="$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/cfgspawnabletypes.xml"
mkdir -p "$CUSTOM_SPAWNABLE_TYPES"
do_sync "$DAYZ_FILES/server_configs/types/spawnabletypes.$MAP_FOLDER_NAME"/ \
"$CUSTOM_SPAWNABLE_TYPES"
for xml in "$CUSTOM_SPAWNABLE_TYPES"/*.xml ; do
debug " - Found custom spawnabletype: ${xml##*/}"
if [ -f "$xml" ] ; then
sed -E -i '/<\/spawnabletypes>/d' "$CFG_SPAWNABLE_TYPES"
cat "$xml" >> "$CFG_SPAWNABLE_TYPES"
printf '%s\n' '</spawnabletypes>' >> "$CFG_SPAWNABLE_TYPES"
fi
done
fi
}
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Configs
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
load_configs() {
msg "Loading server configs"
if [ -d "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME" ] ; then
for xml in "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME"/*.xml ; do
if [ -f "$xml" ] ; then
debug "Found: $xml -- Copying."
do_sync "$xml" "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/${xml##*/}" || \
die "Failed to copy: ${xml##*/}"
fi
done
for json in "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME"/*.json ; do
if [ -f "$json" ] ; then
debug "Found: $json -- Copying."
do_sync "$json" "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/${json##*/}" || \
die "Failed to copy: ${json##*/}"
fi
done
if [ -f "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/init.c" ] ; then
debug "Found: init.c -- Copying."
do_sync \
"$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/init.c" \
"$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/init.c" || \
die "failed to copy init.c"
fi
if [ -f "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/areaflags.map" ] ; then
debug "Found: areaflags.map -- Copying."
do_sync \
"$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/areaflags.map" \
"$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/areaflags.map" || \
die "failed to copy areaflags.map"
fi
fi
if [ -d "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/db" ] ; then
for xml in "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/db"/*.xml ; do
if [ -f "$xml" ] ; then
debug "Found: $xml -- Copying."
do_sync "$xml" "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/db/${xml##*/}" || \
die "Failed to copy: ${xml##*/}"
fi
done
fi
if [ -d "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/env" ] ; then
for xml in "$DAYZ_FILES/server_configs/mpmissions/$MAP_FOLDER_NAME/env"/*.xml ; do
if [ -f "$xml" ] ; then
debug "Found: $xml -- Copying."
do_sync "$xml" "$SERVER_HOME/mpmissions/$MAP_FOLDER_NAME/env/${xml##*/}" || \
die "Failed to copy: ${xml##*/}"
fi
done
fi
msg "Copying generic Profilesfolder configs"
if [ -d "$DAYZ_FILES/server_configs/Profilesfolder/sUDE/config" ] ; then
mkdir -p "$SERVER_HOME/Profilesfolder/sUDE/config"
cp -f "$DAYZ_FILES/server_configs/Profilesfolder/sUDE/config"/* "$SERVER_HOME/Profilesfolder/sUDE/config"/
else
die "missing: $DAYZ_FILES/server_configs/Profilesfolder/sUDE/config"
fi
}
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
# Main
# -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
main() {
init
cd "$SERVER_HOME" || die "Could not cd to '$SERVER_HOME'"
check || die "Failed check"
msg "Setting up environment"
setup_environment || die "Could not set up environment."
msg "Loading mods"
load_mods || die "Could not load mods"
mod_string=$(cat .modstring)
msg "Loading stock map data"
load_stock_map_data || die "Could not load map"
msg "Patching types.xml"
patch_types || die "Failed to patch types"
msg "Copying server configs"
load_configs || die "Failed to load configs"
msg "Creating custom types list"
load_customtypes || die "Failed to load custom types"
echo '===================================='
printf '%s - Server started.\n' "$(date)"
echo '===================================='
# creating temp.bat here to avoid the arg max char limit of windows cmd.exe
cat > temp.bat <<EOF
:start
start "DayZ Server" /min DZSALModServer.exe -config=serverDZ.cfg -port="$SERVER_PORT" -profiles=Profilesfolder -mod="$mod_string" -cpuCount="$SERVER_CPU" -dologs -adminlog -netlog -freezecheck
EOF
cmd.exe /C temp.bat
printf '\n**** Sleeping for: %s *****\n\n' "$RESTART_INTERVAL"
count=0
while [ "$count" -lt "$RESTART_INTERVAL" ] ; do
sleep 60
count=$((count + 60))
msg "TIME LEFT BEFORE RESTART: $(( (RESTART_INTERVAL - count) / 60 )) minutes"
done
echo "==========================="
msg "Time up"
msg "Killing server"
cmd.exe /C taskkill /im DayZServer_x64.exe /F
rm -f temp.bat 2>/dev/null ||:
msg "Sleeping 10 seconds to settle"
sleep 10
msg "SERVER IS RESTARTING"
}
ORIGINAL_DIR="$PWD"
while msg 'Starting loop' ; do
cd "$ORIGINAL_DIR" || die "Can no longer cd to $ORIGINAL_DIR"
if [ -e ./SERVER.ENV ] ; then
. ./SERVER.ENV
else
die "Could not source ./SERVER.ENV"
fi
if [ -f ./serverDZ.cfg ] ; then
cp -f ./serverDZ.cfg "$SERVER_HOME"/
else
die "Could not find ./serverDZ.cfg"
fi
main "$@"
done