asdf
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@@ -92,14 +92,14 @@ check() {
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die "Remote server already locked?"
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fi
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msg "Health checks passed successfully."
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msg "(MODSERVER): Health checks passed successfully."
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}
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# ===================================================
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# 05. Begin functions
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# ===================================================
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update_server() {
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msg "============== UPDATING DAYZ SERVER ================="
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msg "(MODSERVER): STARTING UPDATING DAYZ SERVER"
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steamcmd -tcp \
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+force_install_dir "$LOCAL_STOCK_SERVER" \
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+@sSteamCmdForcePlatformType windows \
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@@ -110,11 +110,11 @@ update_server() {
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is_network_drive_mounted &&
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do_sync "$LOCAL_STOCK_SERVER"/ "$REMOTE_STOCK_SERVER"
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msg "============ DONE UPDATING SERVER ====================="
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msg "(MODSERVER): FINISHED UPDATING DAYZ SERVER"
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}
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update_game() {
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msg "========== UPDATING DAYZ GAME ================"
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msg "(MODSERVER): STARTING UPDATING DAYZ GAME"
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steamcmd -tcp \
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+force_install_dir "$LOCAL_STOCK_GAME" \
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+@sSteamCmdForcePlatformType windows \
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@@ -125,12 +125,12 @@ update_game() {
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is_network_drive_mounted &&
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do_sync "$LOCAL_STOCK_GAME"/ "$REMOTE_STOCK_GAME"
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msg "============= DONE UPDATING GAME ==================="
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msg "(MODSERVER): FINISHED UPDATING DAYZ GAME"
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}
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# args: $1 = server_modlist.txt to update
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update_mods_for_server() {
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msg "======= UPDATING MODS FOR MAP: $1 ========"
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msg "(MODSERVER): UPDATING MODS FOR MAP: $1"
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mods_file="$MODLISTS/$1"
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map_name=${1%.txt}
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@@ -182,12 +182,11 @@ update_mods_for_server() {
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die "Problem downloading mods for $map_name"
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fi
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msg "------------ RENAMING MODS -------------"
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mods_to_copy="$LOCAL_MODS/mods_to_copy"
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rm -rf "$mods_to_copy" 2>/dev/null ||:
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mkdir -p "$mods_to_copy"
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msg "(MODSERVER): RENAMING MODS"
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# blank map's mods.txt
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:> "$remote_map_mod_dir/mods.txt"
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:> "$mods_to_copy/mods.txt"
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while read -r mod ; do
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# skip comments, blank lines
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case "$mod" in
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@@ -199,30 +198,27 @@ update_mods_for_server() {
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if [ ! -d "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" ] ; then
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die "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id does not exist"
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fi
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cp -raf "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id" "$mods_to_copy/@${mod_name}"
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msg "Finished: $mod_name"
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printf '@%s\n' "$mod_name" >> "$mods_to_copy/mods.txt"
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do_sync "$LOCAL_MODS/steamapps/workshop/content/$DAYZ_GAME_ID/$mod_id"/ "$remote_map_mod_dir/@${mod_name}"
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printf '@%s\n' "$mod_name" >> "$remote_map_mod_dir/mods.txt"
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msg "(MODSERVER): Finished syncing: $mod_name"
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esac
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done < "$mods_file"
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msg "----------- SYNCING MODS -------------"
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do_sync "$mods_to_copy"/ "$remote_map_mod_dir"
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rm -f "$tempfile" 2>/dev/null ||:
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unset tempfile mod map_name mods_file mods_to_copy mod_name mod_id remote_map_mod_dir
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unset tempfile mod map_name mods_file mod_name mod_id remote_map_mod_dir
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msg "======= DONE UPDATING MODS FOR: $1 ========"
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msg "(MODSERVER): FINISHED UPDATING MODS FOR MAP: $1"
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}
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update_stock_maps() {
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msg "----------- UPDATING MAPS -------------"
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msg "(MODSERVER): UPDATING MAPS"
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msg "Copying Stock Chernarus"
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msg "(MODSERVER): Copying Stock Chernarus"
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do_sync \
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"$LOCAL_STOCK_SERVER/mpmissions/$CHERNARUS_MAP_NAME"/ \
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"$REMOTE_MAPS/$CHERNARUS_MAP_NAME"
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msg "Updating Namalsk Survival"
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msg "(MODSERVER): Updating Namalsk Survival"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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@@ -244,7 +240,7 @@ update_stock_maps() {
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die "failed to copy Namalsk map files"
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fi
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msg "Updating Namalsk Island"
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msg "(MODSERVER): Updating Namalsk Island"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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@@ -262,7 +258,7 @@ update_stock_maps() {
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####################TODO: # msg "Updating Optimized Namalsk Server PBOs"
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msg "Updating TakistanPlus"
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msg "(MODSERVER): Updating TakistanPlus"
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steamcmd \
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-tcp \
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+force_install_dir "$LOCAL_MODS" \
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@@ -296,7 +292,7 @@ main() {
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for server in $(ls "$MODLISTS" | xargs) ; do
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if [ ! -f "$MODLISTS/$server" ] ; then
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msg "Could not find modlist for: $MODLISTS/$server"
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msg "(MODSERVER): Could not find modlist for: $MODLISTS/$server"
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continue
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fi
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update_mods_for_server "$server"
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