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commit 2ca83e25d9
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protocol = 1;
publishedid = 2155069271;
name = "Bad_Food";
timestamp = 5249100080369478545;

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name = "Bad Food";
picture = "Bad_Food\Dead_Rat\Dead_Rat.edds";
logo = "Bad_Food\Dead_Rat\Dead_Rat.edds";
logoSmall = "Bad_Food\Dead_Rat\Dead_Rat.edds";
logoOver = "Bad_Food\Dead_Rat\Dead_Rat.edds";
tooltip = "Bad Food";
overview = "Hungry???";
action = "https://discord.gg/KuJZDvP";
author = "Spurgle";
authorID = "76561198120653239";

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<!--Bad Food -->
<type name="Dead_Rat">
<nominal>25</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="Industrial"/>
<usage name="Town"/>
</type>
<type name="Dead_Rat_OP">
<nominal>25</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="Industrial"/>
<usage name="Town"/>
</type>
<type name="Dead_Frog">
<nominal>25</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Farm"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="HerringCan">
<nominal>25</nominal>
<lifetime>86400</lifetime>
<restock>60</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="HerringCan_Opened">
<nominal>0</nominal>
<lifetime>86400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
<type name="TripeCan">
<nominal>25</nominal>
<lifetime>86400</lifetime>
<restock>60</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="TripeCan_Opened">
<nominal>0</nominal>
<lifetime>86400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
<type name="Dog_Biscuits">
<nominal>20</nominal>
<lifetime>172800</lifetime>
<restock>60</restock>
<min>15</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>

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protocol = 1;
publishedid = 2692521272;
name = "BearBuff";
timestamp = 5249445768888219366;

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{
"ConfigVersion": "2",
"CauseOfDeathPrefix1": "It appears",
"DeadPlayerPrefix": "this",
"MaleGender": "man's",
"FemaleGender": "woman's",
"CauseOfDeathPrefix2": "cause of death was",
"CauseOfDeathDefs": [
{
"AmmoType": "unknown",
"CauseMessage": "unknown."
},
{
"AmmoType": "falldamage",
"CauseMessage": "the result of falling from a great height."
},
{
"AmmoType": "melee",
"CauseMessage": "from some kind of blunt force trauma."
},
{
"AmmoType": "zombie",
"CauseMessage": "probably the result of a zombie attack."
},
{
"AmmoType": "bullet",
"CauseMessage": "from a gunshot wound..."
},
{
"AmmoType": "explosion",
"CauseMessage": "from an explosion of some kind."
},
{
"AmmoType": "grenade",
"CauseMessage": "from a grenade explosion perhaps..."
},
{
"AmmoType": "landmine",
"CauseMessage": "from a land mine explosion perhaps..."
},
{
"AmmoType": "transport",
"CauseMessage": "from being run over by a vehicle."
},
{
"AmmoType": "wolf",
"CauseMessage": "from a wolf attack maybe?"
},
{
"AmmoType": "bear",
"CauseMessage": "from being mauled by a large creature, probably a bear..."
},
{
"AmmoType": "fire",
"CauseMessage": "third-degree burns."
},
{
"AmmoType": "bleeding",
"CauseMessage": "from bleeding out."
},
{
"AmmoType": "hunger",
"CauseMessage": "starvation."
},
{
"AmmoType": "thirst",
"CauseMessage": "dehydration."
},
{
"AmmoType": "woundinfection",
"CauseMessage": "wound infection."
},
{
"AmmoType": "contamination",
"CauseMessage": "toxic contamination."
},
{
"AmmoType": "suicide",
"CauseMessage": "suicide, but I could be wrong..."
}
],
"DebugOn": 0
}

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protocol = 1;
publishedid = 2810260908;
name = "ZenCauseOfDeath";
timestamp = 5249652613941438925;

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name = "Zenarchist's Cause of Death Mod"; // name
picture = ""; // picture in expanded description
logoSmall = ""; // icon next to mod name when description is not expanded
logo = ""; // logo below game menu
logoOver = ""; // on mouse hover over logo
tooltip = ""; // tool tip on mouse hover
overview = "Adds the ability to check a player's cause of death."; // overview
action = "https://zenarchist.io/"; // link
author = "Zenarchist"; // author
version = "1.0"; // version

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What Is This?
This mod adds the ability to check other player's cause of death.
Simply walk up to a dead player and hold F on them to check for a cause of death.
The causes are configurable in the server-side json file (for changing the text/language).
Intallation Instructions:
Install this mod like any other mod. Make sure to copy the .bikey into your server keys, and then once you run your server with the mod installed the mod will automatically generate the default json config file in your server profile folder under Zenarchist/ZenCauseOfDeathConfig.json.
I believe I've covered most of the vanilla causes of death but modded ones may require adding your own config.
To do that set DebugOn=1 in the config json and then kill a player (can be a dummy survivor) and hold F on it to get the "ammo" type that caused the damage included in the message.
This mod must be installed on both the server & client.
Repack & Source Code:
You can repack this mod if you like, and do anything else you want with it for that matter. The source code is on my GitHub at www.zenarchist.io
Enjoy!

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protocol = 1;
publishedid = 1559212036;
name = "CF";
timestamp = 5249629364163362017;

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name = "Community Framework";
picture = "JM/CF/GUI/textures/cf_icon.edds";
logo = "JM/CF/GUI//textures/cf_icon.edds";
logoSmall = "JM/CF/GUI//textures/cf_icon.edds";
logoOver = "JM/CF/GUI//textures/cf_icon.edds";
tooltip = "Community Framework";
overview = "This is a Community Framework for DayZ SA. One notable feature is it aims to resolve the issue of conflicting RPC type ID's and mods.";
action = "https://github.com/Jacob-Mango/DayZ-Community-Framework";
author = "CF Mod Team";
authorID = "76561198103677868";
version = "1.4.2";

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protocol = 1;
publishedid = 2545980712;
name = "Custom animations";
timestamp = 5249703895928542639;

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protocol = 1;
publishedid = 2545327648;
name = "Dabs Framework";
timestamp = 5249639178681776448;

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name = "$STR_DF_NAME";
picture = "DabsFramework/gui/images/dabs_framework_logo.edds";
logo = "DabsFramework/gui/images/dabs_framework_logo.edds";
logoSmall = "DabsFramework/gui/images/dabs_framework_logo.edds";
logoOver = "DabsFramework/gui/images/dabs_framework_logo.edds";
tooltip = "$STR_DF_TOOLTIP";
overview = "$STR_DF_DESCRIPTION";
action = "https://dab.dev";
author = "$STR_DF_AUTHOR";
authorID = "76561198247958888";
version = "1.0";

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protocol = 1;
publishedid = 2886222035;
name = "Doc's Car Fixes";
timestamp = 5249732512147075150;

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protocol = 1;
publishedid = 2880585815;
name = "Durable Suppressors 1.19";
timestamp = 5249710822898559724;

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name = "Durable suppressors 1.19";
logo = "LongLifeSuppressors/icons/icon.edds";
logoSmall = "LongLifeSuppressors/icons/icon.edds";
logoOver = "LongLifeSuppressors/icons/icon.edds";
author = "Kraken";
overview = "Durable suppressors mod";
action = "https://discord.gg/dQKmbuRaNy";

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PERMISSION IS NOT GRANTED FOR UNPACKING OR REPACKING INTO A SERVER PACK OR MOD PACK. USE COLLECTIONS FOR GROUPING.

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protocol = 1;
publishedid = 1819514788;
name = "Ear-Plugs";
timestamp = 5249478699791788734;

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name = "Ear Plugs";
picture = "EarPlugs/logos/modIcon.edds";
logo = "EarPlugs/logos/modIcon.edds";
logoSmall = "EarPlugs/logos/modIcon.edds";
logoOver = "EarPlugs/logos/modIcon.edds";
overview = "$STR_EARPLUGS_MOD_DESCRIPTION";
tooltip = "$STR_EARPLUGS_MOD_TOOLTIP";
action = "https://steamcommunity.com/sharedfiles/filedetails/?id=1819514788";
author = "$STR_EARPLUGS_MOD_AUTHOR";
authorID = "76561198023797229";
version = "2.1";

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protocol = 1;
publishedid = 2866862200;
name = "Zen's Fire Fuel Mod";
timestamp = 5249688962226533516;

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name = "Zenarchist's Fire Fuel Mod"; // name
picture = ""; // picture in expanded description
logoSmall = ""; // icon next to mod name when description is not expanded
logo = ""; // logo below game menu
logoOver = ""; // on mouse hover over logo
tooltip = ""; // tool tip on mouse hover
overview = "Adds the ability to pour gasoline on fires as a form of kindling."; // overview
action = "https://zenarchist.io/"; // link
author = "Zenarchist"; // author
version = "1.0"; // version

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What Is This?
This mod allows players to use gasoline as kindling on fireplaces to start fires.
You need at least 1000mL of gasoline (equivalent of a full water bottle), and the fireplace must contain at least one piece of firewood or one short stick.
Either create a fireplace by combining firewood and a short stick, or pour the gasoline directly onto firewood to create a fuel-soaked fireplace.
Once the fire is doused in gasoline it can't be picked up, but you can take the firewood out of it if you need to re-make it somewhere else.
You can only pour fuel on the fire if it does not contain gasoline already. You can also pour gasoline on a lit fire to make it last longer.
It works on all fireplace types - outdoor, indoor, barrels etc.
Known Issues:
After you extinguish a fire using water, for some reason you cannot pour gasoline to re-light it. Will fix when I find time to further investigate.
Installation Instructions:
Install this mod like any other mod - copy it into your server folder and add it to your mods list. It must be run on both server and client. Make sure to copy the .bikey into your server keys.
Repack & Source Code:
You can repack this mod if you like, and do anything else you want with it for that matter. Just keep in mind my future updates won't be applied so make sure to check back for new versions if you notice any bugs. The source code is on my GitHub at www.zenarchist.io
Enjoy!

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protocol = 1;
publishedid = 1832448183;
name = "FlipTransport";
timestamp = 5249445723778352168;

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{
"WrenchDisabled": 0,
"WrenchUseDamage": 25.0,
"PushDisabled": 0,
"PushStrength": 1.5
}

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# FlipTransport Server Config
This config will be auto generated in the ServerProfile/configs location, as a FlipTransport.json file upon mission launch of the server.
../SC/configs/FlipTransport.json
../ServerProfile/configs/FlipTransport.json
For the 'Disabled' config values the following applies:
0 = false
1 = true
# Supported Mods
The following mods are supported for safezones and keys, I will most likely not be supporting any additional mods.
Expansion, MuchCarKey, Trader, and TraderPlus
## Config values
FlipSafezoneVehicle - setting to true will allow players to flip safezone vehicles
FlipLockedVehicle - setting to true will allow players to flip locked vehicles
PushSafezoneVehicle - setting to true will allow players to push safezone vehicles
PushLockedVehicle - setting to true will allow players to push locked vehicles
WrenchDisabled - setting to true will disable flip vehicles with a wrench (default is 0)
WrenchUseDamage - the ammount of damage applied when using a wrench to flip a vehicle (default is 25)
PushDisabled - setting to true will disable pushing of vehicles entirely (default is 0)
PushStrength - push strength when a vehicle is in neutral (default is 1.5)
ConfigVersion - used for config versioning (please don't touch)

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{
"FlipSafezoneVehicle": 1,
"FlipLockedVehicle": 1,
"PushSafezoneVehicle": 0,
"PushLockedVehicle": 1,
"WrenchDisabled": 0,
"WrenchUseDamage": 25.0,
"PushDisabled": 0,
"PushStrength": 1.5,
"ConfigVersion": 2
}

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<type name="HydraulicJack">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<tag name="floor"/>
</type>
<type name="TrafficCone">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<tag name="floor"/>
</type>

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protocol = 1;
publishedid = 2470924704;
name = "Gas-Pump-Refueling";
timestamp = 5249238662885507434;

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protocol = 1;
publishedid = 2832627966;
name = "ZenGunMoveSounds";
timestamp = 5249615509161986584;

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name = "Zenarchist's Gun Move Sounds Mod"; // name
picture = ""; // picture in expanded description
logoSmall = ""; // icon next to mod name when description is not expanded
logo = ""; // logo below game menu
logoOver = ""; // on mouse hover over logo
tooltip = ""; // tool tip on mouse hover
overview = "This mod stops players being able to silently swap weapons."; // overview
action = "https://zenarchist.io/"; // link
author = "Zenarchist"; // author
version = "1.0"; // version

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This mod stops players being able to silently swap guns by dragging them onto the ground and into their hands.
Whenever the player drags a gun onto the ground it makes a sound, and when they drag a gun from the vicinity GUI into their hands it also plays a sound.
Players nearby can hear these sounds, so this mechanic can't be exploited by players to secretly change guns in silence in CQB.
Hopefully the DayZ devs patch this in the future, but for now this is one solution. It's not a perfect solution and there is probably a better way to do what I've done here, but I made it for my own servers and figured I might as well release it publicly for others to use and/or learn from.
I recommend using it alongside JAD's AimSounds mod which makes a sound audible to nearby players whenever a player aims their weapon.
If you use Dab's InventoryMoveSounds mod you probably don't need this one. This mod is only specific to gun movements while InventoryMoveSounds covers all inventory movements.
Installation Instructions:
Install this mod like any other mod. Make sure to copy the .bikey into your server keys, and then once you run your server with the mod installed the mod will automatically generate the default json config file in your server profile folder under Zenarchist/ZenGunMoveSoundsConfig.json.
The config just allows you to enable/disable sounds for other items besides guns (this option is enabled by default).
This mod must be installed on both the server & client.
Repack & Source Code:
You can repack this mod if you like, and do anything else you want with it for that matter. The source code is on my GitHub at www.zenarchist.io
Enjoy!

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protocol = 1;
publishedid = 2434838000;
name = "HealthRegen Plus";
timestamp = 5249208346301406018;

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name = "HealthRegen Plus"; // name
picture = "HealthRegenPlus/Data/HRP.paa"; // picture in expanded description
logoSmall = "HealthRegenPlus/Data/HRP.paa"; // icon next to mod name when description is not expanded
logo = "HealthRegenPlus/Data/HRP.paa"; // logo below game menu
logoOver = "HealthRegenPlus/Data/HRP.paa"; // on mouse hover over logo
tooltip = "HealthRegen Plus"; // tool tip on mouse hover
action = "https://steamcommunity.com/sharedfiles/filedetails/?id=2434838000"; // link
author = "Thimerion"; // author
authorID = "76561198001913469";
version = "1.0"; // version

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protocol = 1;
publishedid = 1721317955;
name = "NoDOF";
timestamp = 5249397609321119006;

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name = "NoDOF";
picture = "logos/picture2048.edds";
logoSmall = "logos/logo64.edds";
logo = "logos/logo128.edds";
logoOver = "logos/logo128.edds";
tooltip = "Removes DOF";
overview = "Remove DOF (Depth Of Field) from aiming and similar instances";
action = "https://steamcommunity.com/sharedfiles/filedetails/?id=1721317955";
author = "Atg";
version = "1.1";

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