diff --git a/servers/mitch_chernarus_test.enva/serverDZ.cfg b/servers/mitch_chernarus_test.enva/serverDZ.cfg new file mode 100644 index 0000000..46589bb --- /dev/null +++ b/servers/mitch_chernarus_test.enva/serverDZ.cfg @@ -0,0 +1,43 @@ +hostname = "Mitch - Chernarus Test v0.0"; // Server name +maxPlayers = 10; // Maximum amount of players + +password = ""; +passwordAdmin = "SuperSecretAdmin1!"; + +class Missions +{ + class DayZ + { + template="dayzOffline.chernarusplus"; // Mission to load on server startup. . + // Vanilla mission: dayzOffline.chernarusplus + // DLC mission: dayzOffline.enoch + }; +}; + +vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) +disable3rdPerson = 1; +disableCrosshair = 1; +disablePersonalLight = 1; + +serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. +serverNightTimeAcceleration=1; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. + + +enableWhitelist = 0; +verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) +forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) +disableVoN = 0; // Enable/disable voice over network (value 0-1) + +lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup + +serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . +serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. + +guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) + +loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. +loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue + +instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files +storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) +